OSTER project's Twitter

Translations of tweets from @fuwacina. For an archive of other Vocaloid-related Twitters I no longer keep up with, go here.

May 22nd, 2022

I take it everyone already knows the reason I challenged parrying both the Godskins damageless, yes?????

[Retweeting Godskin Apostle damageless] Is it true this person still hasn't cleared Elden Ring?

The Way of the Samurai is found in pummeling.

If you could equip the Assassin's Crimson/Cerulean Dagger and do deathblows unarmed, you could practice parrying infinitely...

Q. What kind of game is Elden Ring?
A. A game where a samurai endlessly blocks attacks with a shield and hits foes in the gut.

LOLing at how in the successful damageless take, of all times, I bugged out and went to another world. #EldenRing

Total recording time: 9 hours, 30 minutes

Godskin Apostle, Samurai starting stats, no weapon upgrades
Successfully defeated damageless with parries. :party popper:


I did it! I did it! #EldenRing #ParryInTheForgottenLands

[Re: "give back my damageless"] For real, it's so painful that I wasn't able to succeed here.

There's sometimes mysterious stuff with parry detection, which concerns me, and there's a lot of times with Apostle where I don't know why I missed.

It's helpful having a field without height differences since it makes feedback exceptionally clear.

The Divine Tower one definitely has too much HP, so maybe I should use him for practice...

I'm strong, yet my weapon is so weak...

It feels like I'm not messing up the timing, but the distance...

Give back... my damageless... give it back...

Do not put powerful foes in front of the boss room. (I am the thousand winds that blow)

With the Dominula Apostle, I have all kinds of accidents because of the incline, so I theorize the one at the Divine Tower of Caelid is easier to parry.

Iais and parries feel super good.

I like really difficult games a lot, but whether they feel good to play is the most important aspect, so if it doesn't feel good to play I can't keep at it long enough to finish.

next day | view in context | previous day