
Hero & Daughter is a dungeon-crawling hack-and-slash RPG by tachi made in RPG Maker VX Ace.
The game is primarily about running dungeons for loot and levels until you grow powerful enough to clear them.
The veteran hero Ralph has been punished for his hubris by being dropped down to Level 1.
Unable to level up whatsoever, all seems hopeless until he finds a helpful summoner.
By having him summon girls to join the fight, perhaps the dark lord can be defeated yet...
Note that the girls in the game are not "the hero's daughters" or anything.
Basically, it's just an oddly literal translation of the word "musume" (girl) that would have been more odd to change.
(Content Severity: Mild, But Risque)
Click here for content warnings.
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Risque art for many of the girls. The worst offenders are the hot springs images, which only somewhat cover things with towels or fog. |
Download Hero & Daughter 2.8.2 | Mirror
Hero & Daughter is now available on Steam.
Version 2.8.2 will remain free here, but the Steam version will get further updates.
Troubleshooting
Screenshots
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Update Logs
Version 3.0.0
Version 2.8.2
Version 2.8.1
Version 2.8.0
Version 2.7.5
Version 2.5.0
Version 2.0.1
Version 2.0.0
Version 1.9.4
Version 1.9.3
Version 1.9.2
Version 1.9.1
Version 1.9.0
Version 1.7.3
Version 1.6.8
Version 1.6.3
Version 1.5.8
Version 1.5.3
Version 1.4.8
Version 1.4.3
Version 1.4.2
Version 1.3.7
Version 1.3.2
Content Update
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General Changes
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Content Update
- Getting a girl's consent to bathe requires 2000 affection - Currently, there are only scenes for the first 17 girls |
Content Update
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General Changes
Content Update
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[At this point, tachi basically stopped giving official changelogs, so they're mine from here on out.] General Changes
Character Changes
Content Update
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General Changes
Content Update
- The Highly Mysterious Mr. Switcher (Reduces CPU load during battle, to same as before)
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General Changes
- Harmony: Peaceful Mind adjusted - Liv: Item Steal adjusted - Moski: Deep Slurp changed to Slurpall - Holly: MAT and LUK up - Lara: High-School Scream! and Spiral! adjusted - Apil: Evade Turn adjusted - Apil: Full Swing adjusted - Ayame: Assass Innate powered up, added 8% true damage - Priscilla: Stronghold costs 50 TP
Content Update
- 15 bounties added
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General Changes
- Aquata: Changed some skills - All: Improved stat gain on level up (Stats will match current level)
Content Update
- Currently 11 in total |
General Changes
Content Update
- Must have corresponding girl and defeated first dark lord
- Advance in the dungeons to acquire doodles - Appears in northwest of village after first dark lord
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General Changes
Character Changes
Challenge Tower
- Randomly picks from all dungeon items
Content Update
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General Changes
- All monsters' levels contribute toward success chances
Character Changes
Challenge Tower
Content Update N/A |
General Changes
Character Changes
(This will be it for rebalancing, barring major problems.) Content Update
- This will hide skills you don't want
- When you choose Auto, it won't use banned skills
- Choose physical or magic slime
- Updating will keep EXP the same, but lower levels - Monster House monsters also have the new limit
- Equips and buffs can raise them past the limit
- For people who want to lower stats |
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General Changes N/A Character Changes
Content Update
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General Changes
Character Changes
Content Update
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General Changes
Character Changes
Content Update
- Added more things to buy |
General Changes
Character Changes
Content Update
- Holly & Robotta |
General Changes
Character Changes
Content Update
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General Changes
Character Changes
Content Update
- Victory gives you stat-up items - Losing drops enemy strength only 5 tiers
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General Changes N/A Character Changes
- Kitty Poison! chances increased (5x) - Kitty Totter! added: increases all allies' evasion - Kitty Counter! added: enter counter stance, 3x ATK - Groom added: recover 20 TP, cures ailments, ATK up Content Update N/A |
General Changes
Character Changes
Content Update
- Can give Ralph's stats (if you want to lower Ralph's stats) - Can defend the village (they'll take care of attacks) - Can playfight (raise them to make the ultimate foes?) - Opens after first Dark Lord (or check sign 10 times) - Nine monster types in all
- Will appear after first visit to Monster House
- Erina & Priscilla - Strega & Red Witch |
General Changes
Character Changes
Content Update
* The item and accessory shops fill out at level 18.
- Tracked in a book in the bar. Purely a bonus. * The book will be blue if you start a new game now, and yellow if you transferred from earlier versions.
- Sakia & Iris - Liv & Hauyne - Rouge & Lenna - Erina & Red Witch 1 - Erina & Red Witch 2 - Red Witch & Candy Lix |
General Changes
Character Changes
Content Update
- Guild info added to
- Reset on return to village, or if you flee - Better bonuses in harder dungeons - Strong foes give three bonuses
- Losing resets defense monster strength tier - Goes up to Tier 22 (4 tiers added)
- Dieh & Strega - Holly & Candy Lix - Felice & Iris - Sakia & Lara & Selphie - Lilia & Liv |
Guides (May Have Spoilers)
Village Levels
Getting Village EXP
The village's level goes up to 100, with experience requirements following the pattern 300 * PreviousLevel2.
Girls who stay behind at the village provide EXP each expedition, which goes as high as their LUK and as low as... slightly less than that.
Shopping at the Item, Spell, and Accessory Shops adds GoldSpent/10 EXP. Selling items at the Guild adds GoldEarned/10 EXP.
When you defend the village, you earn EnemyTier * 100 EXP. When you fail to defend it, you lose VillageLevel * 200 EXP.
Effects of Leveling Village
The Item and Spell Shops get one more item/low-level spell in stock each level up to 18.
At level 20, the Spell Shop starts getting a new high-level spell every 5 levels up to 80.
The Accessory Shop gets new, more affectionate gifts at level 4, 7, 10, and 13.
Defense encounters are unrelated to village level; you advance to a harder tier every time you win, and go back to 1 when you lose.
Restaurant meals add more stat points at higher village levels, and are also twice as effective if the stats in question are low.
(This stat check is based on the stats with equipment rather than base stats, so unequip Ralph for best effect.)
The HP/MP meals add 5 * Level, but it's 10 * Level if you have less than 1000 in the stat.
ATK/DEF/MAT/MDF/AGI/LUK are all 1 * Level, but 2 * Level if you have less than 150 in the stat.
(It's coded to go one level at a time, so if it crosses over the "low stat" threshold midway, it will switch to the lesser one.)
Max Stats
You can use Goral to guarantee encountering a certain Map ID to ensure you find a wanted monster.
After beating Part 3, The Dark Lord appears as a secret bounty on map 9 of the first Dark Lord's Castle, with a reward of 1,000,000 G.
Summons
| Level | Total EXP |
| 1 | 0 |
| 2 | 300 |
| 3 | 1,200 |
| 4 | 2,700 |
| 5 | 4,800 |
| 6 | 7,500 |
| 7 | 10,800 |
| 8 | 14,700 |
| 9 | 19,200 |
| 10 | 24,300 |
| 11 | 30,000 |
| 12 | 36,300 |
| 13 | 43,200 |
| 14 | 50,700 |
| 15 | 58,800 |
| 16 | 67,500 |
| 17 | 76,800 |
| 18 | 86,700 |
| 19 | 97,200 |
| 20 | 108,300 |
| 25 | 172,800 |
| 30 | 252,300 |
| 35 | 346,800 |
| 40 | 456,300 |
| 45 | 580,800 |
| 50 | 720,300 |
| 55 | 874,800 |
| 60 | 1,044,300 |
| 65 | 1,228,800 |
| 70 | 1,428,300 |
| 75 | 1,642,800 |
| 80 | 1,872,300 |
| 85 | 2,116,800 |
| 90 | 2,376,300 |
| 95 | 2,650,800 |
| 100 | 2,940,300 |
Getting Village EXP
The village's level goes up to 100, with experience requirements following the pattern 300 * PreviousLevel2.
Girls who stay behind at the village provide EXP each expedition, which goes as high as their LUK and as low as... slightly less than that.
Shopping at the Item, Spell, and Accessory Shops adds GoldSpent/10 EXP. Selling items at the Guild adds GoldEarned/10 EXP.
When you defend the village, you earn EnemyTier * 100 EXP. When you fail to defend it, you lose VillageLevel * 200 EXP.
Effects of Leveling Village
The Item and Spell Shops get one more item/low-level spell in stock each level up to 18.
At level 20, the Spell Shop starts getting a new high-level spell every 5 levels up to 80.
The Accessory Shop gets new, more affectionate gifts at level 4, 7, 10, and 13.
Defense encounters are unrelated to village level; you advance to a harder tier every time you win, and go back to 1 when you lose.
Restaurant meals add more stat points at higher village levels, and are also twice as effective if the stats in question are low.
(This stat check is based on the stats with equipment rather than base stats, so unequip Ralph for best effect.)
The HP/MP meals add 5 * Level, but it's 10 * Level if you have less than 1000 in the stat.
ATK/DEF/MAT/MDF/AGI/LUK are all 1 * Level, but 2 * Level if you have less than 150 in the stat.
(It's coded to go one level at a time, so if it crosses over the "low stat" threshold midway, it will switch to the lesser one.)
Ralph can gain stats through various means: the restaurant, stat-up items, and training while doing Challenge Tower.
These stat boosts have no real limit and can take him up to flat-out maximum stats: 999,999 HP, and 99,999 everything else.
Since the girls get stats from leveling, they are limited in how many stat gains they can get.
Every point they gain is tracked, and they can't gain any more than 1,000 extra points in a stat (for HP, it's 10,000).
Extra points can be checked (and adjusted) from the fireplace after beating the first Dark Lord.
Thus, the max stats for girls are what her Level 999 base stats are, plus 1,000/10,000.
BountiesThese stat boosts have no real limit and can take him up to flat-out maximum stats: 999,999 HP, and 99,999 everything else.
Since the girls get stats from leveling, they are limited in how many stat gains they can get.
Every point they gain is tracked, and they can't gain any more than 1,000 extra points in a stat (for HP, it's 10,000).
Extra points can be checked (and adjusted) from the fireplace after beating the first Dark Lord.
Thus, the max stats for girls are what her Level 999 base stats are, plus 1,000/10,000.
| Map ID | Target | Rec. Level | Reward |
| Forest Dungeon | |||
| 2 | Alkaid | 8 | 1,000 G |
| 3 | Autunna | 10 | 3,000 G |
| 4 | Sleeping Beauty | 15 | 5,000 G |
| 9 | Naga Raja | 20 | 8,000 G |
| 8 | Parasite | 25 | 13,000 G |
| Earth Dungeon | |||
| 1 | Conquistador | 10 | 1,500 G |
| 4 | Zion | 17 | 3,600 G |
| 9 | Tyrannus | 23 | 8,500 G |
| 10 | Demon Mail | 30 | 12,000 G |
| 8 | Dwarf Knight | 34 | 15,000 G |
| Fire Dungeon | |||
| 2 | Shadow Bind | 11 | 1,800 G |
| 4 | Soul Hunter | 17 | 4,000 G |
| 6 | Dark Matter | 30 | 18,000 G |
| 7 | Hades | 38 | 25,000 G |
| 8 | Puppet Master | 45 | 40,000 G |
| Dark Lord's Castle | |||
| 3 | Tayu | 18 | 12,000 G |
| 4 | Ghost King | 24 | 18,000 G |
| 5 | Beast Tamer | 35 | 23,000 G |
| 7 | Hecteyes | 43 | 30,000 G |
| 8 | Lucifer | 60 | 50,000 G |
| Snow Forest Dungeon | |||
| 2 | Lady Rogue | 30 | 30,000 G |
| 4 | Mudman | 50 | 35,000 G |
| 8 | Primavera | 60 | 40,000 G |
| 9 | Blade Dragon | 70 | 45,000 G |
| 6 | Forest Slave | 80 | 50,000 G |
| Holy Ruins Dungeon | |||
| 1 | Saint Vizier | 50 | 40,000 G |
| 3 | Beast Dinas | 70 | 50,000 G |
| 4 | Pumpkin Head | 80 | 70,000 G |
| 5 | Honey Trap | 90 | 90,000 G |
| 6 | Puppet Ghost | 100 | 120,000 G |
| Dark Ruins Dungeon | |||
| 1 | High General | 55 | 50,000 G |
| 2 | Death Empress | 75 | 80,000 G |
| 3 | Sorcier | 90 | 100,000 G |
| 4 | Dark Beauty | 110 | 130,000 G |
| 10 | Quetzalcoatl | 120 | 150,000 G |
| True Dark Lord's Castle | |||
| 1 | Smileys Three | 80 | 90,000 G |
| 2 | Serpent Lady | 95 | 100,000 G |
| 4 | Fish Rider | 110 | 120,000 G |
| 5 | Kraken | 130 | 200,000 G |
| 7 | Ox Demon | 150 | 300,000 G |
| Tree Trial | |||
| 3 | Skull Mage | 200 | 200,000 G |
| 5 | Sword Knight | 230 | 230,000 G |
| 6 | Primavega | 260 | 260,000 G |
| 9 | Zayu | 290 | 290,000 G |
| 10 | Serial Killer | 320 | 320,000 G |
| Ice Trial | |||
| 3 | Proquistador | 350 | 350,000 G |
| 4 | Omegacoatl | 380 | 380,000 G |
| 5 | Zraken | 410 | 410,000 G |
| 6 | Autunnga | 440 | 240,000 G |
| 7 | Empress | 470 | 470,000 G |
| Darkness Trial | |||
| 4 | Estata | 500 | 500,000 G |
| 6 | Elizabeth | 530 | 130,000 G |
| 8 | Blue Matter | 560 | 560,000 G |
| 9 | Honey Dearest | 590 | 590,000 G |
| 10 | Azrael | 630 | 1,000,000 G |
| Windy Forest | |||
| 1 | Alkaidga | 80 | 150,000 G |
| 2 | Autunnga | 100 | 190,000 G |
| 3 | Sleepinga Beauty | 150 | 250,000 G |
| 4 | Naga Rajaga | 200 | 300,000 G |
| 5 | Parasitega | 250 | 380,000 G |
| Goblin Mine | |||
| 1 | Conquistadorga | 100 | 220,000 G |
| 2 | Zionga | 170 | 290,000 G |
| 3 | Tyrannusga | 230 | 330,000 G |
| 4 | Demon Mailga | 300 | 410,000 G |
| 5 | Dwarf Knightga | 340 | 550,000 G |
| Rock Canyon | |||
| 1 | Shadow Bindga | 110 | 210,000 G |
| 2 | Soul Hunga | 170 | 280,000 G |
| 3 | Dark Matga | 300 | 380,000 G |
| 4 | Hadesga | 380 | 450,000 G |
| 5 | Puppet Masga | 450 | 600,000 G |
| New! Dark Lord's Castle | |||
| 1 | Tayuga | 180 | 300,000 G |
| 2 | Ghost Kinga | 240 | 350,000 G |
| 3 | Beast Tamerga | 350 | 450,000 G |
| 4 | Hecteyega | 430 | 650,000 G |
| 5 | Luciferga | 600 | 1,000,000 G |
You can use Goral to guarantee encountering a certain Map ID to ensure you find a wanted monster.
After beating Part 3, The Dark Lord appears as a secret bounty on map 9 of the first Dark Lord's Castle, with a reward of 1,000,000 G.
Lara is always summoned automatically in the intro.
All the other girls are picked completely at random when you use a Summon Stone.
If it picks a girl you already summoned, it rolls the dice again in an attempt to get one you haven't.
After enough rerolls without a new girl, it will eventually settle for the Memories item of a girl you already have.
(The Memories are chosen without regard for which ones you've gotten; it'll gladly give you useless duplicates.)
Candy Lix can only be summoned after you defeat her; she appears on the stairs of Forest Dungeon Floor ID #1.
Dark Lord Arue can only be summoned after you defeat her in Part 2.
Spirit Queen can only be summoned after beating Part 2.
Carrot can only be summoned after beating Part 4.
Leffy comes to the village after three losses in battle. Challenge and beat her to have her join.
Haeti joins at the end of Part 4.
Anth joins at the end of Part 6.
AffectionAll the other girls are picked completely at random when you use a Summon Stone.
If it picks a girl you already summoned, it rolls the dice again in an attempt to get one you haven't.
After enough rerolls without a new girl, it will eventually settle for the Memories item of a girl you already have.
(The Memories are chosen without regard for which ones you've gotten; it'll gladly give you useless duplicates.)
Candy Lix can only be summoned after you defeat her; she appears on the stairs of Forest Dungeon Floor ID #1.
Dark Lord Arue can only be summoned after you defeat her in Part 2.
Spirit Queen can only be summoned after beating Part 2.
Carrot can only be summoned after beating Part 4.
Leffy comes to the village after three losses in battle. Challenge and beat her to have her join.
Haeti joins at the end of Part 4.
Anth joins at the end of Part 6.
You gain 1 affection with a girl every "weak enemy" you battle with her in the party, and can give accessories as gifts to add more.
Every time you have a new conversation with a girl in the pub, even the first 0-affection one, you get 5 bonus affection points.
Also, of course, you can buy accessories to give her and raise it by a certain amount.
Every 100 affection you get with a girl up to 1500, you have a conversation the next time you talk to her in the pub.
Special conversations with an illustration occur at 800. 2000 is the requirement to enter the hot springs.
However, affection will continue to go up far past this without any sort of limit.
Affection's only gameplay effect is on the (Name) Heart skills from the hot springs, which do "Affection - Enemy Defense" damage.
After beating Part 1, a clown will appear in the top-left of the village who resets the conversation flags, allowing you to rewatch them.
Return Scene/Defense MechanicsEvery time you have a new conversation with a girl in the pub, even the first 0-affection one, you get 5 bonus affection points.
Also, of course, you can buy accessories to give her and raise it by a certain amount.
Every 100 affection you get with a girl up to 1500, you have a conversation the next time you talk to her in the pub.
Special conversations with an illustration occur at 800. 2000 is the requirement to enter the hot springs.
However, affection will continue to go up far past this without any sort of limit.
Affection's only gameplay effect is on the (Name) Heart skills from the hot springs, which do "Affection - Enemy Defense" damage.
After beating Part 1, a clown will appear in the top-left of the village who resets the conversation flags, allowing you to rewatch them.
There are "plot" scenes that play after your first expedition and after first beating each dungeon.
Plot scenes take precedent over everything else. If there are none to play, there's a 30% chance it'll pick a random return scene.
(This 30% chance becomes a guarantee if you hold Shift - it does the check after the "girls' contributions" part is complete.)
If you have the girl(s) for the random scene and have not seen it, it will play; otherwise, it will reroll up to 90 times.
If no scene is chosen, it checks if the village should be attacked.
The village cannot be attacked if there are less than two girls working in the village.
If there are enough girls, and you've gone at least one trip without an attack, then it's possible there will be an attack.
The odds increase the longer you go without one, becoming a certainty after eight times.
Challenge TowerPlot scenes take precedent over everything else. If there are none to play, there's a 30% chance it'll pick a random return scene.
(This 30% chance becomes a guarantee if you hold Shift - it does the check after the "girls' contributions" part is complete.)
If you have the girl(s) for the random scene and have not seen it, it will play; otherwise, it will reroll up to 90 times.
If no scene is chosen, it checks if the village should be attacked.
The village cannot be attacked if there are less than two girls working in the village.
If there are enough girls, and you've gone at least one trip without an attack, then it's possible there will be an attack.
The odds increase the longer you go without one, becoming a certainty after eight times.
After beating the first Dark Lord, you unlock Challenge Tower left from the village.
There's a boss every 10 floors, and beating it will give you a checkpoint you can return to from the base.
Beating the 100F boss will get you the C-Charger when you return to the Challenge Tower area.
This is a one-of-a-kind accessory that gives the holder 5x EXP gain.
In addition to CP gained in battles and from Tower chests, there are three CP bonuses.
The C-Floor bonus simply gives FloorNum CP when you reach a new floor, maxing out at 1000.
The C-Win bonus gives you FloorNum * 5 CP for beating normal enemies on a floor.
The C-Wipe bonus gives you FloorNum * 10 CP for losing to normal enemies, but maxes at 1000.
Switches cost FloorNum * 5 CP (up to 5000) per use. They cause random effects, all beneficial.
Either the party gets recovered for HP/MP/TP/all three, or you get an advantage in the next Challenger battle.
After beating 100F, if you've done 30 dungeon dives, floors 101 to 1000 will unlock when you enter the lobby.
Here, there's a boss and checkpoint every 100 floors. But don't worry - warp circles start to appear after 100F.
Warp circles will take you up a random amount of floors, as many as 30 (there's about a 21% chance of going up 30).
Obviously, warp circles will stop at boss floors. No skipping past those, unfortunately.
Beating the 1000F boss will get you the C-Magic Herb, which halves magic cost.
After beating 1000F, if you've used enough stat-ups to add a total of 1,000 stat points, you unlock up to 9999F.
You guessed it - a boss every 1000 floors. But the warp circles change to accomodate.
Warp circles on 1001F and up will take you up as many as 200 floors, with about a 13% chance of reaching that limit.
Beating the 9999F boss (good luck) will get you the C-Magic Avoid, which adds 50% magic evasion.
Monster HouseThere's a boss every 10 floors, and beating it will give you a checkpoint you can return to from the base.
Beating the 100F boss will get you the C-Charger when you return to the Challenge Tower area.
This is a one-of-a-kind accessory that gives the holder 5x EXP gain.
In addition to CP gained in battles and from Tower chests, there are three CP bonuses.
The C-Floor bonus simply gives FloorNum CP when you reach a new floor, maxing out at 1000.
The C-Win bonus gives you FloorNum * 5 CP for beating normal enemies on a floor.
The C-Wipe bonus gives you FloorNum * 10 CP for losing to normal enemies, but maxes at 1000.
Switches cost FloorNum * 5 CP (up to 5000) per use. They cause random effects, all beneficial.
Either the party gets recovered for HP/MP/TP/all three, or you get an advantage in the next Challenger battle.
After beating 100F, if you've done 30 dungeon dives, floors 101 to 1000 will unlock when you enter the lobby.
Here, there's a boss and checkpoint every 100 floors. But don't worry - warp circles start to appear after 100F.
Warp circles will take you up a random amount of floors, as many as 30 (there's about a 21% chance of going up 30).
Obviously, warp circles will stop at boss floors. No skipping past those, unfortunately.
Beating the 1000F boss will get you the C-Magic Herb, which halves magic cost.
After beating 1000F, if you've used enough stat-ups to add a total of 1,000 stat points, you unlock up to 9999F.
You guessed it - a boss every 1000 floors. But the warp circles change to accomodate.
Warp circles on 1001F and up will take you up as many as 200 floors, with about a 13% chance of reaching that limit.
Beating the 9999F boss (good luck) will get you the C-Magic Avoid, which adds 50% magic evasion.
The Monster House opens up in the top-right of the village after beating the first Dark Lord.
After first visiting the Monster House, recruitable monsters will appear in dungeons.
There are nine monsters in total: the Dragon is there to begin with, and there's one to recruit on "Floor ID #1" of each dungeon.
Monsters level up from EXP and get stat increases on curves like any party member, even using new skills in battle at higher levels.
When Ralph gives monsters stats directly, these are simply added directly onto their base stats.
If you raise a monster to Level 100+ and then beat it, you get the Monster Heart.
When equipped on Ralph, enemy remarks and thoughts will appear at the start of battle.
When monsters are set to defend the village, the matchup is based on the total levels of all monsters.
Specifically, this total level is compared against the enemy tier multiplied by a random value from 5 to 200 (y-yeah).
Consequences are the same as winning or losing with the girls, except you don't lose village EXP if your monsters lose.
So activating monster defenses lets you ignore attacks, basically. The main disadvantage is girls in reserve don't get to level up from it.
Enemy Spawn MechanicsAfter first visiting the Monster House, recruitable monsters will appear in dungeons.
There are nine monsters in total: the Dragon is there to begin with, and there's one to recruit on "Floor ID #1" of each dungeon.
Monsters level up from EXP and get stat increases on curves like any party member, even using new skills in battle at higher levels.
When Ralph gives monsters stats directly, these are simply added directly onto their base stats.
If you raise a monster to Level 100+ and then beat it, you get the Monster Heart.
When equipped on Ralph, enemy remarks and thoughts will appear at the start of battle.
When monsters are set to defend the village, the matchup is based on the total levels of all monsters.
Specifically, this total level is compared against the enemy tier multiplied by a random value from 5 to 200 (y-yeah).
Consequences are the same as winning or losing with the girls, except you don't lose village EXP if your monsters lose.
So activating monster defenses lets you ignore attacks, basically. The main disadvantage is girls in reserve don't get to level up from it.
By default, about 85% of all possible enemies will spawn in.
When Goral is told to reduce enemies, about 25% do. When told to increase them, 100% of them will.
About 68% of enemy spawns are "weak" (slimes), 16% are "strong" (reapers), and 16% are "rare" (yellow ghosts).
However, there can only be as many as two "special" (strong or rare) spawns per floor.
Chest MechanicsWhen Goral is told to reduce enemies, about 25% do. When told to increase them, 100% of them will.
About 68% of enemy spawns are "weak" (slimes), 16% are "strong" (reapers), and 16% are "rare" (yellow ghosts).
However, there can only be as many as two "special" (strong or rare) spawns per floor.
There is a 90% chance for a chest to be red, 8% for it to be blue, and 2% for it to be silver.
Loot has five types: item, weapon, armor, gold, or furniture. The type is picked randomly with even distribution.
However, blue/silver chests will never contain gold, and there's a 50% chance red ones will reroll in an attempt to "avoid" gold.
If "item" is picked, the item is picked at random from a pool of 29. "Gold" is just a random number from 1 to 4 times 100.
Each dungeon has an upper limit on the quality of weapons/armor from their chests, which is higher in the more difficult dungeons.
Blue chests have better odds of approaching "max quality," and silver chests have the best odds.
(Decent/Superb qualifiers are based on distance from the maximum, and the rare/[R] items are the top six each dungeon can yield.)
Some dungeons have a few special grayish-brown chests in fixed positions.
These chests always contain a Summon Stone, but disappear for good once they've been collected.
Regular chests also have a 1/29 chance of containing Summon Stones... if the chest contains an item.
So if you want to farm them, have Goral set chests to items only.
Dungeon NPCsLoot has five types: item, weapon, armor, gold, or furniture. The type is picked randomly with even distribution.
However, blue/silver chests will never contain gold, and there's a 50% chance red ones will reroll in an attempt to "avoid" gold.
If "item" is picked, the item is picked at random from a pool of 29. "Gold" is just a random number from 1 to 4 times 100.
Each dungeon has an upper limit on the quality of weapons/armor from their chests, which is higher in the more difficult dungeons.
Blue chests have better odds of approaching "max quality," and silver chests have the best odds.
(Decent/Superb qualifiers are based on distance from the maximum, and the rare/[R] items are the top six each dungeon can yield.)
Some dungeons have a few special grayish-brown chests in fixed positions.
These chests always contain a Summon Stone, but disappear for good once they've been collected.
Regular chests also have a 1/29 chance of containing Summon Stones... if the chest contains an item.
So if you want to farm them, have Goral set chests to items only.
Oc-Ock
Fight him and win for Dungeon Pillar type furniture (8 total).
Sister
Keep donating to get Statue furniture at total milestones.
Milestones: 1, 1,500, 5,000, 15,000, 38,000, 70,000, 120,000. 200,000 gives you the Legendary Cross furniture.
After this is 210,000, then it increases by 50,000 each time, but it only gives a random Statue repeat.
Roshamboy
The number of times he jumps shows his hand: 1 for Rock, 2 for Paper, 3 for Scissors.
You get random furniture (13 total) for winning; pots, barrels, boxes, etc.
Merchant
Always sells two random standard chest items.
Then he adds furniture items with continually-halving odds: 1 is guaranteed, 2 is 50%, 3 is 25%, etc.
Each time this "succeeds," an item from the general furniture selection is added (20 total, 20,000 G).
For each "success," there's then a 50-50 that a run-down bed will be sold as well (4 total, 30,000 G).
Adventurer
When you first meet him, you give him an investment for his next adventure.
Next time you meet, he'll repay you based on your last investment.
Total investment helps effects; the true value used for calculations is LastInvestment + Total/50.
Repayment can be as many as 10 items, selected at random from three choices.
When an item is picked, it "uses up" some investment, and it stops when it gets too low or hits 10 items.
a) Random Model furniture (47 total), using 30,000 of your investment.
b) A random Veggies stat-up item, using 9,000 of your investment.
c) A standard chest item, using 1,000 of your investment.
If you don't end up with any items, you get a consolation potion.
Magician
Give her 10,000 of Ralph's EXP for a random selection of furniture (23 total).
Pressure Lady
Either gives Ralph 150 max HP and heals him, or takes 100 max HP nad puts him near death. It's a straight 50-50 chance.
If the latter happens, she also gives you a small selection of random furniture (6 total).
Mash Gramps
Mash the button. If you get over 20, you get random furniture (9 total). You get 100 village EXP for each hit.
Moody Girl
Randomly has one of four moods:
1. Average. Nothing happens.
2. Really good. Random furniture (7 total): a teddy bear, rabbit, or presents.
3. Foul mood. Ralph takes 10,000 damage.
4. Gloomy. Mugged for 5,000 G.
Hidden FunctionsFight him and win for Dungeon Pillar type furniture (8 total).
Sister
Keep donating to get Statue furniture at total milestones.
Milestones: 1, 1,500, 5,000, 15,000, 38,000, 70,000, 120,000. 200,000 gives you the Legendary Cross furniture.
After this is 210,000, then it increases by 50,000 each time, but it only gives a random Statue repeat.
Roshamboy
The number of times he jumps shows his hand: 1 for Rock, 2 for Paper, 3 for Scissors.
You get random furniture (13 total) for winning; pots, barrels, boxes, etc.
Merchant
Always sells two random standard chest items.
Then he adds furniture items with continually-halving odds: 1 is guaranteed, 2 is 50%, 3 is 25%, etc.
Each time this "succeeds," an item from the general furniture selection is added (20 total, 20,000 G).
For each "success," there's then a 50-50 that a run-down bed will be sold as well (4 total, 30,000 G).
Adventurer
When you first meet him, you give him an investment for his next adventure.
Next time you meet, he'll repay you based on your last investment.
Total investment helps effects; the true value used for calculations is LastInvestment + Total/50.
Repayment can be as many as 10 items, selected at random from three choices.
When an item is picked, it "uses up" some investment, and it stops when it gets too low or hits 10 items.
a) Random Model furniture (47 total), using 30,000 of your investment.
b) A random Veggies stat-up item, using 9,000 of your investment.
c) A standard chest item, using 1,000 of your investment.
If you don't end up with any items, you get a consolation potion.
Magician
Give her 10,000 of Ralph's EXP for a random selection of furniture (23 total).
Pressure Lady
Either gives Ralph 150 max HP and heals him, or takes 100 max HP nad puts him near death. It's a straight 50-50 chance.
If the latter happens, she also gives you a small selection of random furniture (6 total).
Mash Gramps
Mash the button. If you get over 20, you get random furniture (9 total). You get 100 village EXP for each hit.
Moody Girl
Randomly has one of four moods:
1. Average. Nothing happens.
2. Really good. Random furniture (7 total): a teddy bear, rabbit, or presents.
3. Foul mood. Ralph takes 10,000 damage.
4. Gloomy. Mugged for 5,000 G.
Holding Down after choosing New Game will skip the intro.
Holding Shift when leaving the bar will warp you to House Park, and vice versa.
Holding Shift when using a capsule machine will let you get three capsules at once.
Holding Shift after the "girl contributions" part of returning to the village will improve the odds of a return event appearing.
After beating Part 4, holding Shift when talking to a girl in the pub will make her challenge you. (It's 1 in 15 otherwise.)
Miscellaneous SecretsHolding Shift when leaving the bar will warp you to House Park, and vice versa.
Holding Shift when using a capsule machine will let you get three capsules at once.
Holding Shift after the "girl contributions" part of returning to the village will improve the odds of a return event appearing.
After beating Part 4, holding Shift when talking to a girl in the pub will make her challenge you. (It's 1 in 15 otherwise.)
An endless supply of EXPointless accessories, which make people get 0 EXP, are hidden in the bookcase in the pub.
After beating Part 1, the fireplace in the pub will let you reduce stats and village EXP.
The Otherworld, Monster House, and Challenge Tower can all be opened early by checking the sign/rocks 10 times.
An old lady who randomly appears as a village NPC gives out Healer Tomes; Healer is a full-party healing spell.
Walkmaster, who randomly appears as a village NPC, pays 1 G for every step you've taken.
After beating Part 4, dungeon bosses on the first continent have a 50-50 chance of transforming into secret bosses.
After beating Part 1, the fireplace in the pub will let you reduce stats and village EXP.
The Otherworld, Monster House, and Challenge Tower can all be opened early by checking the sign/rocks 10 times.
An old lady who randomly appears as a village NPC gives out Healer Tomes; Healer is a full-party healing spell.
Walkmaster, who randomly appears as a village NPC, pays 1 G for every step you've taken.
After beating Part 4, dungeon bosses on the first continent have a 50-50 chance of transforming into secret bosses.
Translation Notes
(These contain spoilers for all aspects of the game. Only read after you've beaten it fully.)
.....Hero's Results


