Witch's Heart is an adventure game by IZ (BLUE STAR Entertainment) made in RPG Maker 2000. It's a story-focused game with occasional action elements.

While playing up in the mountains, Claire Elford finds herself taking shelter from the rain in a mansion.
Soon, she finds four other people, some bizarre monsters - and no way back out.
In the company of demons, the five must figure out how to escape...
and solve the mystery of the legendary wish-granting treasure, the Witch's Heart.

Note:

The story is split into several separate games. Witch's Heart contains four scenarios, about 3 hours each. After completing these, Witch's Heart -Bonus Stage- continues the story. The story does not end there, and more will be coming at a later date.

For spoiler details, click here.

The story will have four different branching endings after Bonus Stage.
Although Zizel emphasizes your "choice," they will be released one at a time, and IZ still hopes you'll play them all.

The planned release order is as follows.
1. Unknown Past, Dorothy's Secret: Conclusion
2. Beautiful Flower, Demon's Curse: Conclusion
3. Find the Legendary Witch's Heart!: Conclusion
4. Mansion Riddles, Fantasy Worlds: Conclusion

Also of note: It has been stated that both Wilardo and Ashe's conclusions will themselves have two branching endings. (Sirius's and Noel's were initially planned to as well, but ended up shifting to just one.)

WARNING:

This game is rated R-15. You should be at minimum 15 years old. There is considerable gory content (both illustrated and sprited), as well as some dark themes in general.

(Content Severity: Severe)

Click here for more detailed content warnings.

Considerable gore, body horror, and blood.
Murder, suicide, and self-harm.
Dark themes in general.
Mention of abuse of young girls in an optional scene (the Lime's Memories flashback story).
There's one short and simple "chase" scene near the start of Witch's Heart, but that's about all there is of that.

A semi-questionable plot point involving a character's gender, though I feel it's handled decently.
(Spoilery details below.)
The character presents as male, but in the past was known as female, with a different name.
While the characters do express confusion upon learning this, I would say it's treated rather respectfully.
After the "reveal," there are still references/flashbacks to his "female past self," but nothing that feels out of turn.
More details are revealed later, but ultimately, things are left open for a transgender interpretation.


Download Witch's Heart 2.00 | (Mirror)

Download Witch's Heart -Bonus Stage- 1.09 | (Mirror)

(To be played after Witch's Heart. Transfer save to keep sidequest progress.)

Click here to show post-Bonus Stage downloads.

These "conclusion" games are to be played after Bonus Stage. They're listed here in release order, but can theoretically be played in any order. As with Witch's Heart to Bonus Stage, you can transfer your save from the end of Bonus Stage to keep sidequest progress; you can also do this between conclusion games.

Download "Unknown Past, Dorothy's Secret" Conclusion 1.05 | (Mirror)

"Beautiful Flower, Demon's Curse" Conclusion (English release November 26th JST)

"Find the Legendary Witch's Heart!" Conclusion (Not yet released)

"Mansion Riddles, Fantasy Worlds" Conclusion (Not yet released)

(Chrome may falsely flag the download as malicious, but it's safe to ignore.)


Supported Platforms

The game's engine is made for Windows only, with no native support for other platforms.

The multi-platform EasyRPG Player mimics the behavior of RM2K and RM2K3, but may not always be exact. (Make sure to treat the Data folder as the game folder, not the containing folder.) Also, for Macs, you can try a general-purpose tool like WineBottler.


Usage Notes

Videos and live streams are allowed. Monetization of these is allowed, but exclusive paid streams are not. (They are now allowed if playing newer versions of the games, but I sort of can't update all the English versions until the 26th, so hold on for a bit.)

Fanworks are allowed. Selling fanworks is okay if kept to a "hobbyist" scope (this includes conventions). Fangames are allowed, but should not reuse illustrations or resources from the original game.

While there are few restrictions on fanworks themselves, when posting in the official #WitchsHeart tag, please avoid depictions of anything that is not official canon, such as romantic pairings or sexuality headcanons. (This is standard practice in Japanese fandom, and thus for the sake of Japanese people - including IZ - who browse the tag.)

Images from the game may be used to introduce the game or for personal/hobbyist purposes, but should not be claimed as your own, nor used for harmful or commercial purposes. They may be used as-is for avatar or header images.

Going forward, any modification of images created by IZ is forbidden, with the exception of minor edits for playthrough video thumbnails, like adding text. The rights to the characters and illustrations belong to IZ, so please be mindful of the fact they're someone's creation and respect these rules.

Also, please refrain from posting unused illustrations or sprites from the game data.

[1] Japanese rules page
[2] English rules page


Troubleshooting

Make sure to extract the game to its own folder instead of running directly from the ZIP file. If you don't do so, any saves made will be lost the next time you run the game.

The intro movies may cause errors (or play improperly) on some systems. (If playing in fullscreen, switching to windowed may fix this in some cases.) You have the option to skip them, and there's a save prompt beforehand to help ensure no progress is lost. They can be viewed externally in the "Movie" folder in Data.

If you get a DirectDraw error, right-click the EXE, go to Properties, Compatibility, and try other compatibility modes.

If the font doesn't seem correct, download and install the MS Gothic font.

RPG Maker 2000 has some inherent, unfixable control bugs ("automatically moving in a direction" or "no buttons work"). The issues often seem to involve gamepads, or getting "stuck" on an input if Shift and a Numpad key are pressed simultaneously. Thus, try fiddling with gamepads and your keyboard until it fixes. (Reinstalling the game likely won't help.)

If you get "not implemented" errors on or near startup, make sure you have a working sound device (speakers/headphones). It can also occur mid-game if your system doesn't like a particular MP3, in which case, try to delete or replace the file in Music.

You may get "RPG Maker 2000/2003 RTP is not installed" or missing file errors on startup. This can happen if the path contains special symbols, causing files (including RPG_RT.ini) to not be found. Try moving the game folder somewhere without any special symbols in the path.


Screenshots

Screenshot Screenshot Screenshot

Walkthrough

A walkthrough for all scenarios and demon requests.

Walkthrough
Introduction

Walk north.
After meeting Ashe, try to enter the mansion.
Walk up.


Day 1

Proceed along, up the stairs, and talk to Wilardo in the hall to the right.
Go downstairs and inform Ashe, then return to where Wilardo was.
After the battle tutorial, run into the dining room (the leftmost door on 1F).
After the scene, return to the dining room and grab the frying pan from the kitchen.
Return to the right side of the second floor and talk to Ashe or Wilardo.

Put the frying pan back in its place in the kitchen. Also, talk to Wilardo there.
On the right side of 1F, there will be a new passage. Go through it.
Walk to the end, talk to the girl, then run back. (Remember, hold Shift to run.)
Go down to the entrance hall and meet Noel on the stairs.
Go to the dining room.

After being shown the rooms, you're presented with a choice.
Trading rooms with Ashe will lead to a bad ending.
(Bad end walkthrough: Talk to everyone, then sleep in the green room, then check everyone's room.)
Afterward, you'll be able to go back and refuse Ashe to proceed as normal.

Go to Sirius's room (the blue door on 1F) and read both books about demons on the left.
Return to Claire's room and walk halfway into it to meet Zizel.

Try on the dress in Claire's left dresser.
Go outside to make it night, then re-enter Claire's room.
Talk to Zizel and play with her, and win to get the Pretty Bottle.
(When your hand beats Zizel's, Attack quickly to win. If she beats you, Defend quickly to not lose.)
After winning the bottle and trying on the dress, you can go to bed.


Ashe's Scenario (Find the Legendary Witch's Heart!)

Day 2

[After doing your first scenario, you're given the choice to skip past the following steps.]
Put on the dress in the left dresser.
Go to the dining room for breakfast.
Go to the bathroom (2F, left of the guest rooms) to take a bath.

Complete at least three demon requests. (Claire, Day, Monster Level 1 or 5)

Done with requests? Resume here!

If you chose this scenario as your first, here's a guide for the first demon request "session."
Go up to the attic and talk to the demon in the top-right corner behind the counter.
Equip the Pretty Bottle from the Item menu.
Check the nearby pot to fill the bottle with water, and splash it on the demon.
Go do the same for the other two demons, located at the left end of 2F and the right end of 1F.
(There are various places to get water, like barrels containing it, or sinks in the bathroom/kitchen.)

Talk to Ashe in his room.
After doing the demon requests and talking to Ashe, go to the dining room and make lunch.

Complete at least three demon requests. (Ashe, Day, Monster Level 2 or 6)

Done with requests? Resume here!

Talk to Wilardo in his room.
Talk to Sirius in his room.
Talk to Claire in the dining room, then go talk to her in her room.
Defeat the boss monster.
(Touching Claire or "checking" her as she passes by will heal you a bit at a time.)

Complete at least three demon requests. (Claire, Night, Monster Level 3 or 7)

Done with requests? Resume here!

If this is your first scenario, return to Claire's room for a scene.
If this is your second scenario, make sure to meet Lime in the bottom-right door in Charlotte's Neon Space. (If there's no door, go to Candy Space from the left end of 2F and press the switch.)

If you can't go to bed yet, chat with Ashe.
Go to bed.


Day 3

Go to the dining room and talk to Claire in the kitchen.
Talk to Wilardo outside Noel's room.
Return to Ashe's room for a scene.

As Wilardo, try to enter Noel's room.
Ask Claire and Sirius in their rooms about Noel.
Go everywhere available (specifically: bathroom, dining room, entrance hall, 2F left end), then try to enter Ashe's room.

As Claire, talk to Ashe to have him join Claire's party.
Go talk to Wilardo and Sirius in their rooms.
Talk to the eyeball monster in the attic and win their game. (Solution)
Afterward, return to Ashe's room.

Head toward the entrance hall to spot the monsters.
Return to the guest room hallway.
After the meeting, talk to Ashe, then leave the dining room.

Complete at least three demon requests. (Claire, Night, Monster Level 4 or 8)

Done with requests? Resume here!

If you haven't yet, talk to Charlotte in the area right of the attic (this also counts as a request).
Talk to Noel outside Sirius's room.
Afterward, go to bed.


Day 4

Put on the dress in the left dresser.
Go to the dining room and talk to Ashe.
Enter Sirius's room and go to the back.

In Sirius's room, read the two books in the middle bookshelves.
(You can choose "skip" if you've read them before, but you must still check them.)
Return to Claire's room for a short scene.
Go to the attic back room.
Go to the left end of 2F and talk to Charlotte.

As Wilardo, check the room on the right side of 1F, right of Sirius's room.
Read the diary in the center.
Bring the diary to Claire in her room.

As Ashe, talk to Noel in the guest room hallway.
Go to Ashe's room and check the newspaper article on the table.

As Claire, go to the kitchen and check the frying pan to make omelettes.
Talk to Wilardo in front of Noel's room.


Day 5

Talk to Claire in her room.
Go to the left end of 2F and check the monster by the windows.
Talk to Wilardo in front of Noel's room.

As Charlotte, talk to Zizel and Lime.
Then find the big monster and walk up to it.

After the credits, go to Claire's room.
Head out the front door.

After Ashe's scenario, proceed to Wilardo's if you haven't done it yet.
If you've done both, but not the bad ending, take the left warp and agree to trade rooms with Ashe.
Once you have three shards from the two full scenarios and bad ending, you can do Sirius's scenario.


Wilardo's Scenario (Beautiful Flower, Demon's Curse)

Day 2

[After doing your first scenario, you're given the choice to skip past the following steps.]
Put on the dress in the left dresser.
Go to the dining room for breakfast.
Go to the bathroom (2F, left of the guest rooms) to take a bath.

Complete at least three demon requests. (Claire, Day, Monster Level 1 or 5)

Done with requests? Resume here!

If you chose this scenario as your first, here's a guide for the first demon request "session."
Go up to the attic and talk to the demon in the top-right corner behind the counter.
Equip the Pretty Bottle from the Item menu.
Check the nearby pot to fill the bottle with water, and splash it on the demon.
Go do the same for the other two demons, located at the left end of 2F and the right end of 1F.
(There are various places to get water, like barrels containing it, or sinks in the bathroom/kitchen.)

Go talk to Wilardo in his room.
After doing the demon requests and talking to Wilardo, go to the dining room and make lunch.

Complete at least three demon requests. (Wilardo, Day, Monster Level 2 or 6)

Done with requests? Resume here!

Talk to Ashe in the attic.
After demon requests, go to Ashe's room for a scene.
Talk to Sirius in his room.

Find Claire on the left end of 2F.
Defeat the boss monster.

Complete at least three demon requests. (Claire, Night, Monster Level 3 or 7)

Done with requests? Resume here!

If this is your first scenario, return to Claire's room for a scene.
If this is your second scenario, make sure to meet Lime in the bottom-right door in Charlotte's Neon Space.
(If there's no door, go to Candy Space from the left end of 2F and press the switch.)

If you can't go to bed yet, chat with Wilardo.
Go to bed.


Day 3

Ask Ashe to come with you.
Go to Sirius's room and talk to Claire.

Go to the attic and talk to the monster that appeared by the stairs.
Talk to the monster in the Aurora Space to get the Kaleidoscope.
Use the Kaleidoscope from the item menu, then exit it.

Go to Sirius's room and give the Kaleidoscope to Claire.
Return to Wilardo's room and chat with Ashe, then leave.
As Claire, follow Sirius outside.

Ask Ashe to come with you.
Go to Sirius's room and talk to Wilardo.
Talk to the kaleidoscope monster in the attic, and enter the newly-appeared door in the Aurora Space.

Clear the four trials in the rooms.
1. Walk onto the second-leftmost red "up" tile. Then walk up. Then walk left. Then walk right.
2. Wait for the eyes to move far enough away to get onto the safe tiles beside them.
3. A spot-the-difference challenge. (Solution)
4. Get on the minecart and press the gold switch. Then quickly dash to each switch and press it.
After the trials, open the big chest that appears in the main room.

Complete at least three demon requests. (Wilardo, Night, Monster Level 4 or 8)

Done with requests? Resume here!

Go to the bathroom to have Claire take her bath.
Go to Charlotte's Neon Space (right of the attic) and talk to Charlotte.
Talk to Sirius or Ashe in Sirius's room.
Return to Wilardo's room and go to bed.


Day 4

As Sirius, go to Wilardo's room.
Check the room right of Sirius's room.
Go to bed in Sirius's room.

Proceed ahead.
Clear all four stages of the balloon-popping game.
(Go for the high-point balloons first, but try to minimize how much you have to move the cursor.)
(Also, you can hold Shift to make the cursor move faster.)

Check Ashe.
Go to Ashe's room and look on top of his bed.
Return to Sirius's room and go to the back.

Leave the fantasy space.
Go to Sirius's room.
Win the fight.

Battle tips:
Keep your distance to stay away from his knife dash; its range is shorter than the gun's.
His special is throwing three knives; as soon as it happens, make sure you aren't in his direct line of sight.

Read the diary, and read the "Red Jewels" book in the back area.
(You can choose "skip" if you've read it before.)
Also, open the leftmost closet in the back area.
Leave the room.
Go to Noel's room and check the bottom-right corner of the carpet.

After the credits, go to Noel's room.

After Wilardo's scenario, proceed to Ashe's if you haven't done it yet.
If you've done both, but not the bad ending, take the left warp and agree to trade rooms with Ashe.
Once you have three shards from the two full scenarios and bad ending, you can do Sirius's scenario.


Sirius's Scenario (Unknown Past, Dorothy's Secret)

Day 2

[You're given the choice to skip past the following steps.]
Put on the dress in the left dresser.
Go to the dining room for breakfast.
Go to the bathroom (2F, left of the guest rooms) to take a bath.

Complete at least three demon requests. (Claire, Day, Monster Level 9)

Done with requests? Resume here!

Talk to Sirius in his room.
After doing the demon requests and talking to Sirius, go to the dining room and make lunch.

Complete at least three demon requests. (Sirius, Day, Monster Level 10)

Done with requests? Resume here!

Go to the room right of Sirius's room and check the diary in the center.
Talk to Wilardo in his room.
Talk to Claire standing outside Sirius's room.
Win the boss fight.

Complete at least three demon requests. (Claire, Night, Monster Level 11)

Done with requests? Resume here!

Talk to Charlotte in the attic back room to get the request to find her doll.
Get it from Lime's Crane Game (bottom-right door in Charlotte's Neon Space, door in back), then return it.
You must also meet the mermaid in the Very Very Very Very Bottom of the Ocean if you haven't yet.
Go to bed.


Day 3

Go to the dining room for breakfast.

Talk to Wilardo in his room.
Talk to Claire in her room.
Talk to the eyeball monster in the attic back room and win their game. (Solution)
Talk to Ashe in his room.

Go to the attic and talk to the cupcake monster. Follow its directions, and open the chest.
Talk to Ashe in his room.
Leave the room.
Go to Sirius's room.

Go to the dining room for dinner.
Talk to Ashe.
Go to the guest room hallway and defeat the monsters.
Check Noel's door.

Complete at least three demon requests. (Claire, Night, Monster Level 12)

Done with requests? Resume here!

Go where Lime's Crane Game normally is: go right from the Attic, enter the bottom-right door in Charlotte's Neon Space, and follow Charlotte into the door.
(This sequence also counts as a request.)

After doing three requests and the tea party, you're allowed to go down to 1F.
Go to Sirius's room.


Day 4

Walk down and right a little to find Sirius.
Catch up to Sirius a total of ten times. (If you lose him, find Lime to get brought together.)

Find the EXIT sign and go through.
Proceed through the puzzle rooms.
(The spinning tiles give you checkpoints; press X or Escape to restart if you get stuck.)
In the rest area, check the door, then talk to Sirius.

Go through the door and make it to the end.
(Falling off or getting hit will take 1 HP and return you to the last checkpoint.)
Win the fight.

Battle tips:
Dodge the flames until she comes down.
When she lands, an orange crystal comes out. Hit it to make her vulnerable, then let loose.
(If you just stand in front of her and mash Attack, you'll activate the orange crystal immediately.)
You're most safe staying on the row one above Claire, and just moving left or right on that row.
Don't forget about using your special (Shift + Attack) for some extra damage.

After the credits, check Noel's room.
Head out the front door.

After Sirius's scenario, proceed to Noel's.


Noel's Scenario (Mansion Riddles, Fantasy Worlds)

Day 2

[You're given the choice to skip past the following steps.]
Put on the dress in the left dresser.
Go to the dining room for breakfast.
Go to the bathroom (2F, left of the guest rooms) to take a bath.

Complete at least three demon requests. (Claire, Day, Monster Level 13)

Done with requests? Resume here!

Talk to Ashe in his room.
Take a nap in bed.

Go to the dining room.
Play hide and seek.
(Possible hiding spots are behind trees, in trees (shake the trunk), in barrels, or at the end of the bridge.)

Complete at least three demon requests. (Claire, Night, Monster Level 14)

Done with requests? Resume here!

Go to Lime's room for a scene which also counts as a request.
After that scene, meet Rouge (use the Magic Broom to fly south of the Fishing Pond).
Go to bed.

Walk over to Noel's room, then go in and talk to him.


Day 3

Go all the way left, avoiding the monsters.

Put on the dress in the left dresser.
Go to the dining room for breakfast.

Complete at least three demon requests. (Claire, Day, Monster Level 15)

Done with requests? Resume here!

Talk to Sirius in his room.
Return to the guest room hallway.

Pass time by talking with monsters.
Charlotte, by the hourglasses, will tell you how much time remains (starts at 120 flips).
Each of the monsters you talk to subtracts 4 flips.
At 40, Zizel appears, as does a Spot-the-Difference Monster which subtracts the remainder. (Solution)
Afterward, talk to Charlotte.

Complete at least three demon requests. (Claire, Night, Monster Level 16)

Done with requests? Resume here!

Talk to Noel in his room.
Leave the room (if you didn't talk to him before completing requests), then talk to him again.
Go to bed.

Talk to Sirius in his room.
Go into the dining room.
Talk to Ashe in his room.
Go to Noel's room and talk to Rouge.


Day 4

Put on the dress in the left dresser.
Go to the dining room for breakfast.

Check Sirius's room.
Check Ashe's room.
Check Noel's room.

Check the body for a key.
Go to Ashe's room and check his bag to get the newspaper.
Check Sirius's room. (There isn't anything special inside, but it's required.)
Go to Wilardo's room.

Go to Noel's room.
Talk to Wilardo in his room.
Talk to Claire in her room.
Talk to Zizel on the left end of 2F.

Enter the flashing door in the attic.
Proceed ahead.
Hurry to the end.


Day 5

Read the sign.
Take the boat to the top-left.
At the end, get on the bed.

Go to Claire's room.

After Noel's scenario, you should have all five shards.
Save in the crystal room, then transfer that save to Witch's Heart -Bonus Stage-.
(Your save files are "SaveXX.lsd" in the Data folder, with XX being the slot number.)


Bonus Stage

Day 1

Go to the dining room.
As Sirius, go to Claire's room.

Complete at least three demon requests. (Claire, Night, Monster Level 17)

Done with requests? Resume here!

Talk to Ashe and Wilardo.
After doing the demon requests and talking to them, go to Noel's room.


Day 2

As Sirius, check the discolored floor tile in the right room.
Check the top-left dresser in the cellar.

Put on the dress in the left dresser.
Go to the dining room for breakfast.

Play hide and seek.
(As before, check behind trees, in trees, in barrels, and at the end of the bridge.)

Complete at least three demon requests. (Wilardo, Day, Monster Level 18)

Done with requests? Resume here!

Check Noel's door.
After doing the demon requests, check Noel's door again.
(If you didn't check it beforehand, you'll have to leave and re-enter the area first.)

As Sirius, go to the dining room and talk to Ashe in the kitchen.
As Ashe, head to Noel's room.

Complete at least three demon requests. (Claire, Night, Monster Level 19)

Done with requests? Resume here!

After doing the demon requests, talk to Lime in Claire's room.

As Ashe, defeat all the enemies, then talk to Noel.

Go around the mansion and put all the enemies to sleep.


Day 3

Go to the dining room for breakfast.
Return to the guest room hallway.

Go to the dining room and make lunch.

Complete at least three demon requests. (Claire, Day, Monster Level 20)

Done with requests? Resume here!

After doing the demon requests, go to the windows on the left end of 2F.
Go to Claire's room and talk to Zizel.

Complete at least three demon requests. (Noel, Night, Monster Level 21)

Done with requests? Resume here!

After doing the demon requests, return to the guest room hallway.

Go to the bathroom to have Claire take her bath.
Talk to Noel in his room.
Go to Claire's room and talk to Zizel.


Day 4

Go to the dining room and talk to Claire in the kitchen.
Return to Ashe's room and go to bed.

Go to the dining room and talk to Ashe in the kitchen.
Go to the Very Very Very Very Bottom of the Ocean and dive in the pond.
Talk to the eyeball monster on the clam and win their game. (Solution)
Go to the dining room for lunch.

Go up the vine to Forest Space and talk to Sirius on the bench.
Go to Rouge's World (dive in Very Bottom of the Ocean, enter door, take right warp) and climb the new ladder just left of the warp. Talk to Ashe.

Go to the dining room and talk to Wilardo.
Return to the guest room hallway.

Go to Ashe's room and talk to him.

Make your way to the end.

If you save in the crystal room, you can transfer that save to any of the conclusion games.
(Your save files are "SaveXX.lsd" in the Data folder, with XX being the slot number.)


Sirius's Conclusion

Day 2

Complete at least three demon requests. (Claire, Day, Monster Level 22 or more)

Done with requests? Resume here!

After doing the demon requests, go to the kitchen and check the frying pan to make steak.

Complete at least three demon requests. (Sirius, Day, Monster Level 23 or more)

Done with requests? Resume here!

After doing the demon requests, go to Wilardo's room and talk to Wilardo or Claire.
After that scene, go down to 1F. As Claire, go down to 1F.
Defeat the boss monster.

As Noel, go to the dining room and sit down.

As Claire, go to the guest room hallway.
Go to the bathroom to have Claire take her bath. Go to Sirius's room.

As Noel, go to the attic back room.
Run around and catch the cat three times.
Go to Sirius's room.
Go outside the room.


Day 3

Go to the dining room and talk to Claire.
Go back to Ashe's room.

Leave the dining room.
Go to Sirius's room.

As Wilardo, go to Sirius's room and talk to Sirius/Claire.
Go to the dining room and talk to Ashe.
Go to the guest room hallway and enter the open door.

Go to Noel's room.
Find all the dust spots around the mansion and complete the cleaning minigame at each.
(The layouts always come in the same order. See solutions for each layout here.)
Note that there's a scene in the empty room by Sirius's, after which you can enter Wilardo and Ashe's rooms.

  • 2F Hallway Right (x2)
  • Claire's Room
  • 2F Hallway Left
  • Bath
  • 2F End Room
  • Attic (x2)
  • Attic Back Room
  • 1F Hallway Left
  • Dining Room (x2)
  • 1F Hallway Right
  • Entrance Hall (x2)
  • Room Next to Sirius's
  • Wilardo's Room (after diary scene)
  • Ashe's Room (after diary scene)

After finishing, go up the vine to Forest Space and enter the cabin.

Go to the Herbarium via the tube in the top-right of Forest Space.
Enter the top-right door. Talk to the eyeball monster and win their game. (Solution)

Go to the guest room hallway and check Noel.

Complete at least three demon requests. (Sirius, Night, Monster Level 24 or more)

Done with requests? Resume here!

After doing the demon requests, go to the west end of 2F.
Go to Bar Whimsy in Rouge's World.

Go to Ashe's room.
Go to Bar Whimsy and talk to the bartender.
Go to Ashe's room.

(Note: Giving Ashe the photo is the point of no return for collecting Rainbow Crystals and upgrading Sirius's stats before endgame boss fights.)


Day 4

Check the paper on the table.
Check on Claire.

Check the shelves to get books. You can throw 3 before having to restock at a bookshelf.

Battle tips:
Keep your distance to stay away from his knife dash; its range is shorter than the book throw.
His special is throwing three knives; as soon as it happens, make sure you aren't in his direct line of sight.

Go up and check the portrait.

Try to leave the room.
Go to Noel's room. Check the bottom-right of the carpet.

Enter the tower.
Read the note, open the chest, and use the Green Heart Jewel on the door.

Floor 1: The goal on each floor is to light all the candles. Use Claire to push the balls blocking some of them.

Floor 2: Switch to Sirius to read the signs. Follow the directions to a candle and a switch that disables the flames. Return with Claire to get the candle behind balls. Light the others on the ground and get the Green Heart Jewel.

Floor 3: Enter the maze as Claire, switching to Sirius to deal with red eyeball demons that block the way, then back to Claire to push the balls.

Floor 4: Sirius can read the sign, but Claire must be the one to actually follow the directions (right 3, up 2, left 5) and push the ball out of the way. For the upper maze, as usual, use Claire to push the candy balls.

Floor 5: Go through the top-left path and bottom-right section with Claire. Do the top-right path with Sirius, then revisit it with Claire for the candle blocked by a ball.

Enter the magic circle as Claire. Open the chest and go through the door.

Battle tips:
Dodge attacks until a crystal appears.
If it's a purple crystal, go over and "check" it to bring Lime down.
If it's a blue crystal, press Up or Down (whichever's shown) to have Claire bring Lime down.
Once she's down, just wail on her.
Don't forget about using your special (Shift + Attack) for some extra damage.

Make your way to the entrance.

If you save in the bonus room, you can transfer that save to any of the other conclusion games.
(Your save files are "SaveXX.lsd" in the Data folder, with XX being the slot number.)


Demon Request Reference

Each time the "fulfill demon wishes" screen comes up, you must do 3 requests to pass time, after which you can advance the plot.

Any additional requests done after the 3 required (or outside a "request sequence" entirely) gives you a Rainbow Crystal. (Note that you're limited to 20 per request session.)

Rainbow Crystals can be used to increase character stats and, starting in Bonus Stage, do some optional events. (If you overspent on stats, Bonus Stage introduces a way to convert stats back into Rainbow Crystals.) Other than that, there's no real need to get them if you just want to progress the plot.

In some cases, a specific request unique to that time is required to advance; these are indicated in the main walkthrough. There are a few special actions like flipping switches that also count as "requests."

New demons appear based on a Monster Appearance Level, which goes up at the start of each "request sequence" (the first is Level 1, then 2, etc.). There are also things that only appear when controlling specific characters, or only during the day/night.

Many areas are blocked off with obstacles requiring unique equipment. You obtain one of these items after each main scenario. If you get stuck near the start of a new scenario, search the guide for things requiring the new item you got.

If you start a new game from Bonus Stage or later (rather than transferring a save), most side events will be uncompleted. The only exceptions to this are required events from previous games, like first meetings with characters and day-specific scenes.

Bold entries are things that count as a "fulfilled request" (passes time or gives a Rainbow Crystal) when you do them. Italics entries in [ brackets ] are key items in the area that are used for requests, or other things of note.


Monster Level Reference

Your current level is not made visible, so this list indicates what they'll be at each request session (on a first playthrough of each scenario). Since you can do Ashe and Wilardo's scenarios in either order, the first will cover Levels 1-4, and the second will cover Levels 5-8.

  • Level 1: Ashe Day 2a (as Claire) / Wilardo Day 2a (as Claire)
  • Level 2: Ashe Day 2b (as Ashe) / Wilardo Day 2b (as Wilardo)
  • Level 3: Ashe Night 2 (as Claire) / Wilardo Night 2 (as Claire)
  • Level 4: Ashe Night 3 (as Claire) / Wilardo Night 3 (as Wilardo)
  • Level 5: Wilardo Day 2a (as Claire) / Ashe Day 2a (as Claire)
  • Level 6: Wilardo Day 2b (as Wilardo) / Ashe Day 2b (as Ashe)
  • Level 7: Wilardo Night 2 (as Claire) / Ashe Night 2 (as Claire)
  • Level 8: Wilardo Night 3 (as Wilardo) / Ashe Night 3 (as Claire)
  • Level 9: Sirius Day 2a (as Claire)
  • Level 10: Sirius Day 2b (as Sirius)
  • Level 11: Sirius Night 2 (as Claire)
  • Level 12: Sirius Night 3 (as Claire)
  • Level 13: Noel Day 2 (as Claire)
  • Level 14: Noel Night 2 (as Claire)
  • Level 15: Noel Day 3 (as Claire)
  • Level 16: Noel Night 3 (as Claire)
  • Level 17: Bonus Stage Night 1 (as Claire)
  • Level 18: Bonus Stage Day 2 (as Wilardo)
  • Level 19: Bonus Stage Night 2 (as Claire)
  • Level 20: Bonus Stage Day 3 (as Claire)
  • Level 21: Bonus Stage Night 3 (as Noel)

Since the conclusions can be done in any order, their levels will be given the other way around. For your second conclusion onward, you'll have to calculate the level by adding the "level-up counts" of all prior conclusion games played. Sirius's Conclusion is worth 3 level-ups.

  • Sirius's Conclusion Day 2a (as Claire): Level 22+
  • Sirius's Conclusion Day 2b (as Sirius): Level 23+
  • Sirius's Conclusion Night 3 (as Sirius): Level 24+



Entrance Hall

Mystery Creature (Level 2, Claire)

Catch in Bottle and take to attic monster.

Mystery Creature (Level 2, Ashe)

Catch in Bottle and take to attic monster.

Mystery Creature (Level 2, Wilardo)

Catch in Bottle and take to attic monster.

Mystery Creature (Level 2, Sirius)

Catch in Bottle and take to attic monster.


1F Hallway Right Side

Hot-Headed Monster (Level 1)

Fill the Bottle with water and splash it on the monster.

Monster Sharon (Level 4)

After talking to her, her handkerchief will appear in the bottom-right corner of Charlotte's Neon Space. Get it and give it back to her.

RPS Hand (Level 5)

Talk to the hand and choose Scissors to win.


1F Hallway Left Side

Tragedy Monster (Level 4)

View the tragedy and return.

Mystery Creature (Level 5, Claire)

Catch in Bottle and take to attic monster.


2F Hallway Left End

Hot-Headed Monster (Level 1)

Fill the Bottle with water and splash it on the monster.

Mystery Creature (Level 2, Ashe)

Catch in Bottle and take to attic monster.

Mystery Creature (Level 6, Wilardo)

Catch in Bottle and take to attic monster.


Attic

Hot-Headed Monster (Level 1)

Fill the Bottle with water (such as from the nearby pot) and splash it on the monster.

[ Mystery Creature Mom (Level 2) ]

The monster who you deliver all Mystery Creatures to. Must talk to her once before you can catch the creatures.

Mystery Creature (Level 2, Ashe)

Catch in Bottle and take to attic monster.

Monster Cook Right (Level 3)

Has five requests to make a Special Stew.

Special Onion

Fish at the Fishing Pond until you get it.

Special Potato (Level 9)

Fish at the Very Very Very Very Bottom fishing pond until you get it.

Special Carrot (Magic Broom)

Use the Magic Broom in the Forest Space to get on top of the cave on the left.


Special Stew Mix (Level 17)

Dive into the Fishing Pond and open the lower chest.

Deep Sea Fish (Level 17)

After giving the four Special ingredients, bring five Deep Sea Fish (Medium) to finish the Special Stew. You can then fill your Bottle with it. It can be used to recover health, or be given to monsters.

Monster Cook Left (Level 8)

Has two requests for "Special" parfait ingredients.

Special Cream

In the Candy Space.

Special Strawberry (Magic Broom)

Use the Magic Broom in Charlotte's Neon Space to reach and take the strawberry.

Monster Marle (Level 8)

Get the Embryo by fishing at the Fishing Pond until you get it. Give it to her, then name the baby to fulfill a second request.

Monster Dalton Request 1 (Level 11)

Give him Wine (fill the Bottle from the small barrels in Wilardo's room) to fulfill one request.

Monster Dalton Request 2 (Magic Broom)

After bringing Wine, bring him Ultimate Wine from the tower of wine glasses in Rouge's World.


Attic Back Room

Plant Ghost (Level 2)

Fill the Bottle with water (such as from the barrels in the corner), and water the small plant next to it.

Mystery Creature (Level 2, Wilardo)

Catch in Bottle and take to attic monster.

Mirror (Claire with Ashe)

While playing as Claire accompanied by Ashe (such as on Ashe's Day 3), look toward the mirror, then walk away.

Candle Monster (Lighter)

With the Lighter, light the two candlestands and talk to the monster that appears.

Charlotte (Sirius's Scenario Day 2 Night)

Talk to Charlotte. Go to Lime's Crane Game and grab the pink Rabi Doll. Return and give it to her.

RPS Hand (Level 13)

Talk to the hand and choose Rock to win.

Mystery Creature (Level 12, Sirius)

Catch in Bottle and take to attic monster. (Note: Prior to Bonus Stage, there's only a small window of being Sirius at Level 12+ (before breakfast in Noel's scenario) unless you replay scenarios.)


Fishing Pond [Night]

Location: At night, go up the ladder on the right side of the 2F Hallway Right (guest rooms).

Fishing

You can fish up a bunch of things if you stop the gauge close enough to the max.
There's a 2.5% chance to catch a big fish, which gets you a Stuffed Bear (afterward, 5000 coins).
This counts as a request, and the Stuffed Bear is used for another request later.

(Note: What you'll catch next is chosen at random after each fishing attempt, and the shadow size is based on what that is. The result is also randomized every time you climb the ladder from the hallway; this approach may be a little faster when going for something specific.)

[ Special Onion ]

Another key item you can randomly fish up once (10% chance, it has the medium shadow). To be given to the blue Monster Cook (Level 3) in the attic.

[ Embryo ]

Another key item you can randomly fish up once (7.5% chance, it has the small shadow). To be given to Monster Marle, who appears in the attic at Level 8.

Oyster Monster (Level 2)

Give the oyster in the top-left a Rubbish Pearl from fishing.

Mystery Creature (Level 3, Claire)

Catch in Bottle and take to attic monster.

[ Red Ornament (Magic Wand) ]

Use the Magic Wand on the pentagram door by the pond and talk to the gingerbread man. To be put on the Christmas tree.

[ Red Ribbon Ornament (Magic Broom) ]

With the Magic Broom, fly over to the ledge beside the ladder. To be put on the Christmas tree.

Stairs Switch (Magic Broom)

Use the Magic Broom to fly to the ledge right of the ladder, and pull the switch to make stairs.

Mystery Creature (Magic Broom, Claire)

Through the door on the ledge right of the ladder. Catch in Bottle and take to attic monster.

Monster Jiji (Magic Broom, Day)

Appears at the bottom of the ladder only during the day. Here's how to reach them: First, at night, enter the door right of the ladder and get in the bed. This enables you to warp both ways. Then, during the day, enter Star Town from the Entrance Hall pentagram, and enter the bed (in the top-left house).


[ Special Stew Mix (Level 17) ]

Dive into the fishing pond and open the lower chest. To be given to the red Monster Cook in the attic.

Stew Monster (Level 17)

Finish the Special Stew for the Monster Cook and Bottle it (at night). Dive into the fishing pond and give it to the monster.

Mystery Creature (Level 20, Noel)

Dive into the fishing pond. Catch in Bottle and take to attic monster.


[ Pillee (Level 22) ]

Either use Lighter on it to get a random item drop, or catch in Bottle and feed to a Froggee.


Rouge's World [Night, Magic Broom]

Location: From the Fishing Pond, with the Magic Broom, fly south and use the Magic Wand on the pentagram door. Also accessible via Very (x7) Bottom of the Ocean warp at Level 21.

Rouge's Intro

Climb the wine glass with the ladder and meet Rouge. (You must first see the Lime event on the night of Noel's Day 2.)

[ Ultimate Wine ]

You can fill the Bottle with Ultimate Wine from Rouge's wine glass tower. To be given to Monster Dalton at the bar in the attic.


Mystery Creature (Level 17, Claire)

Catch in Bottle and take to attic monster.

Forest Fairy Pippi (Level 21)

Enter the door at the top. Reach Pippi.

Bar Whimsy (Level 21, Noel)

Bring Noel to the bar (via Very (x7) Bottom of the Ocean warp) and pay 5 Rainbow Crystals to have a drink with Sirius. (This will pass time, but will not give a Rainbow Crystal.) You can later pay Camela 7 Rainbow Crystals to view this scene.

A Rose for Rouge (Level 21, Noel)

Go to Rouge as Noel (via Very (x7) Bottom of the Ocean warp) with a Rose in your possession. However, she'll only be there if you haven't yet completed three requests.


Forest Space [Level 2]

Location: Water the plant that appears in the Attic Back Room starting at Level 2 and climb up.

Firefly Monster

Catch one of the fireflies outside in the Bottle, and take it to the monster in the right cave entrance.

Blockade Tree (Lighter)

Use the Lighter to burn the tree blocking the cabin.

Bridge Switch (Magic Wand)

Use the Magic Wand to open the left cave entrance, and pull the switch inside.

Mystery Creature (Level 2, Sirius)

Catch in Bottle and take to attic monster.

Pyro Monster (Level 5)

Use the Lighter to light the nearby firewood.

[ Special Carrot (Magic Broom) ]

Use the Magic Broom to reach it on top of the cave on the left. To be given to the blue Monster Cook in the attic.


[ Gold Ribbon Ornament (Level 18) ]

Use the Deepsea Bubble to dive off the bridge into the water. To be put on the Christmas tree.

Froggee (Level 19)

Bring Froggee a Firefly from nearby, or a Pillee.


Pink Room [Magic Wand]

Location: In the Forest Space, use the Magic Wand to open the left cave entrance.

Forest Fairy Pippi

Enter the gold door and reach Pippi.

Mystery Creature (Level 12, Claire)

Catch in Bottle and take to attic monster.

Teddy Monster (Level 16)

Bring the monster in the top-right the Stuffed Bear (from the Fishing Pond). You receive the Stocking Ornament, which can be put on the Christmas tree.


Changing Room [Bonus Stage]

Location: Enter the top-right door in the Pink Room.

Starting in Bonus Stage, once you've done Monster Sharon's handkerchief request, she'll take photos of whoever visits for 5 Rainbow Crystals. These events pass time, but won't grant a Rainbow Crystal. When you get everyone else's photo, Rouge's appears in the photo viewing room.

Claire's Photo (Claire)

Claire's photo has no special requirement.

Zizel's Photo (Claire)

Visit as Claire while Zizel is your "companion" (Bonus Stage Day 1 or 3, or conclusions). Requires Zizel's doll from maxing affection with her.

Sirius's Photo (Sirius)

Requires Sirius's doll from maxing affection with him.

Lime's Photo (Claire)

Visit as Claire while Lime is your "companion" (Bonus Stage Day 2), or pay Camela 7 Rainbow Crystals (conclusions). Requires Lime's doll from maxing affection with her.

Wilardo's Photo (Wilardo)

Requires Wilardo's doll from maxing affection with him.

Ashe's Photo (Ashe)

Requires Ashe's doll from maxing affection with him.

Noel's Photo (Noel)

Requires Noel's doll from maxing affection with him.

Charlotte's Photo (Claire)

Visit as Claire while Charlotte is your "companion" (Bonus Stage Day 4), or pay Camela 7 Rainbow Crystals (conclusions). Requires Charlotte's doll from maxing affection with her.


After Bonus Stage, if you have all the normal photos, you can go to the new gallery area and pay 10 Rainbow Crystals for two "premium" photos corresponding to which conclusion you're playing.

Claire & Sirius Photo

(Unknown Past, Dorothy's Secret)

Claire & Lime Photo

(Unknown Past, Dorothy's Secret)


Painting Woods [Night]

Location: At night, check the painting in the bottom-right of the Entrance Hall when it's glowing.

Firefly Monster (Level 2)

Catch a Firefly in the Forest Space (which appears at Level 2) and bring it to the monster by the lake.

Monster Elder (Rafflesia)

Grow a Rafflesia from a seed (in Charlotte's Neon World) and wake up the elder in the middle cave with it. There's a Rafflesia Seed in a chest right next to the cave. If you lost it or something, you can fish up more from the fishing ponds (5% chance)

Wood Fence (Lighter)

Burn the fence on the right with the Lighter.

Forest Fairy Pippi (Magic Wand)

Inside the right cave (originally blocked by the fence), use the Magic Wand on the pentagram door. Reach Pippi.

Mystery Creature (Magic Broom)

Use the Magic Broom to get on top of the upper cave. Catch in Bottle and take to attic monster.


Mystery Creature (Level 17, Claire)

Dive into the lake outside. Catch in Bottle and take to attic monster.

Froggee (Level 18)

Bring Froggee (inside the right cave) a Firefly (from Forest Space or otherwise), or a Pillee.


[ Pillee (Level 22) ]

Either use Lighter on it to get a random item drop, or catch in Bottle and feed to a Froggee.


Tree Space [Night, Level 3]

Location: At night, a Mystery Creature-shaped hole appears in the Attic starting at Level 3.

Monster Sophia (Level 3) [Repeatable!]

Accepts Gerberas, Roses, and Lavenders.

You can give her these repeatedly, but she (temporarily) disappears after 5 fulfilled requests in that session (2 Rainbow Crystals). If you run out of things to do to pass time at night, this is always an option. (You can buy seeds from Zizel and grow them in Charlotte's Neon Space.)


Charlotte's Neon Space [Night, Level 4]

Location: At night, there's a hallway going right from the Attic starting Level 3. You can pass once you get Charlotte's permission (when you "properly" meet her after the Day 2 night requests).

Charlotte's Boredom (Ashe's Scenario Day 3)

Talk to Charlotte on the night of Day 3 in Ashe's scenario.

[ Flower Bed ]

You can plant seeds to grow them into flowers in the top-right flower bed. They grow from being watered, or just walking around.

[ Handkerchief ]

After talking to Monster Sharon in 1F Hallway Right Side (Level 4), it appears in the bottom-right corner. To be given back to Monster Sharon.

Charlotte and Invective (Wilardo's Scenario Day 3)

Talk to Charlotte with Invective.

Pyro Monster (Lighter)

Use the Lighter to light the nearby firewood.

[ Special Strawberry (Magic Broom) ]

Use the Magic Broom to reach and take the strawberry. To be given to the red Monster Cook in the attic.

Lime Event (Noel's Scenario Day 2)

Approach the door to Lime's room for a scene.


Lime's Candy Room [Night, Level 6]

Location: A door in Charlotte's Neon Space that appears when you press the switch in Candy Space.

Lime's Intro

Talk to Lime for the first time.


Lime's Crane Game [Night, Level 6]

Location: A door in Lime's Candy Room (appears after your first meeting).

[ Candy Cane Ornament ]

Win it from the crane game. It appears after putting the Gingerbread Ornament on the Christmas tree, and is itself to be put on the tree.


Candy Space [Level 6]

Location: In 2F Hallway Left End, starting at Level 6, a gingerbread man appears who warps you there.

[ Special Cream ]

Go down from the start and to the right to reach it. To be given to the red Monster Cook (Level 8) in the attic.

Gingerbread Man

Talk to the gingerbread man toward the right and eat him. You can then pick up the Gingerbread Ornament, which can be put on a Christmas tree later.

Switch

Hit the switch in the bottom-right. It creates the door to Lime's room in Charlotte's Neon Space.

Target (Wilardo)

As Wilardo, go to the upper-right section, face the target in the very upper-right, and check the wall to shoot it.

Anger Monster (Level 12)

View the anger and return.

Mystery Creature (Magic Broom, Claire)

Use the Magic Broom to fly down below. Catch in Bottle and take to attic monster.


Froggee (Level 22)

Bring Froggee a Firefly (from Forest Space or otherwise), or a Pillee.

Forest Fairy Pippi (Level 22)

Enter Pippi's newly-appeared house and talk to him.

Funding Fairy Pippi (Level 22)

Donate a total of 20,000 coins to Pippi.

Funding Fairy Pippi 2 (Level 22)

Donate a total of 40,000 coins to Pippi.


Christmas Space [Magic Wand]

Location: From the lower-left exit in Candy Space. Requires Magic Wand to get past the glowing blocks. With the Deepsea Bubble, you can warp here from the Very (x7) Bottom of the Ocean.

Monster Snow

Has a lot of requests for ornaments to put on the tree.

Gingerbread Ornament

Dropped after eating the gingerbread man in Candy Space.

Candy Cane Ornament

Win it from Line's crane game; it appears after putting the Gingerbread Ornament on the tree.

Red Ornament

Use the Magic Wand on the pentagram door by the Fishing Pond and talk to the gingerbread man.

Blue Ornament (Magic Broom)

In the side area on the very right of the Very Very Very Very Bottom of the Ocean, use the Magic Broom to reach it on the ledge.

Red Ribbon Ornament (Magic Broom)

With the Magic Broom, fly over to the ledge beside the ladder leading to the Fishing Pond.

Stocking Ornament (Level 16)

Get the Stuffed Bear by fishing at the Fishing Pond. Give it to the monster in the bed in the Pink Room (appears Level 16).


Gold Ribbon Ornament (Level 18)

In Forest Space, use the Deepsea Bubble to dive off the bridge into the water.

Yellow Ornament (Level 20)

Enter the southeast cave in Fantasy and Sadness and talk to the gingerbread man.

Mystery Creature (Level 15, Claire)

Catch in Bottle and take to attic monster.


Mystery Creature (Level 18, Noel)

Catch in Bottle and take to attic monster. (Noel can reach Christmas Space via the Very (x7) Bottom of the Ocean warp.)

Froggee (Level 20)

Bring Froggee a Firefly (from Forest Space or otherwise - Fantasy and Sadness isn't far if you use the warps), or a Pillee.


[ Pillee (Level 22) ]

Either use Lighter on it to get a random item drop, or catch in Bottle and feed to a Froggee.


Star Town [Magic Wand]

Location: Use the Magic Wand on the pentagram painting in the Entrance Hall. (You can also reach it with Magic Broom by flying to the door right of the Fishing Pond ladder.)

Forest Fairy Pippi

Enter the bottom-ish-left house and reach Pippi.

Comedy Monster (Level 15)

In the far-right house near the bottom, view the comedy and return.


Froggee (Level 17)

Bring Froggee (inside the house below the top-leftmost house) a Firefly (from Forest Space or otherwise), or a Pillee.

Stew Monster (Level 17)

Finish the Special Stew for the Monster Cook and Bottle it (at night). Dive into the water on the right, enter the door, and give it to the monster.


[ Pillee (Level 22) ]

In the bottom-most house. Either use Lighter on it to get a random item drop, or catch in Bottle and feed to a Froggee.

Rose Planter (Level 24)

Plant a Rose Seed in it.


Very Very Very Very Bottom of the Ocean [Level 9]

Location: In the Attic, starting at Level 9, a fish appears who warps you there.

Mermaid Encounter (Claire)

Try to approach the mermaid at the top-middle for a scene.

[ Special Potato ]

A key item you can fish up at the fishing pond here (10% chance, it has the medium shadow). To be given to the blue Monster Cook in the attic.

[ Pocketwatch ]

A key item you can fish up at the fishing pond here (7.5% chance, it has the small shadow). To be given to the monster in the secret area behind the waterfall.

Pyro Monster

Use the Lighter to light the firewood in the bottom-right.

Oyster Monster

Give the oyster in the top-left a Rubbish Pearl, either from the clams around this area or from fishing.

Mystery Creature (Claire)

Catch in Bottle and take to attic monster.

Fish Monster [Repeatable]

You can feed the fish in the top-right Deep Sea Fish to fill its hunger (10 Smalls in total, Mediums count for 2). Each time you fill the bar, it counts as a fulfilled request, and it'll get hungry again when you leave the area. Since there's a pond right there, this ensures you always have an option for passing time.

Mystery Creature (Level 10, Sirius)

Catch in Bottle and take to attic monster.

Forest Fairy Pippi (Level 10)

Enter the door at the top and reach Pippi.

Monster Poko (Level 10)

In a hidden room behind the waterfall by the fishing pond. Give them the Pocketwatch you can fish up from the pond in front of the waterfall.

Monster Sheila (Level 10)

Talk to the mermaid after the first encounter. (May have to leave the area first.) Give her 5 Mermaid Scales.

There's one in the hidden area behind the waterfall, and one in the Pippi maze behind the door (appears at Level 10). There are also two in the main area, which require the Magic Wand and Magic Broom respectively. There's one in the Ocean Side Room to the far right, which requires the Magic Broom.

There's a 4% chance of fishing up unlimited Mermaid Scales from the ocean fishing pond, or 2.5% from the other. Lastly, you can just buy Mermaid Scales from Lime between scenarios.


[ Pillee (Level 22) ]

Either use Lighter on it to get a random item drop, or catch in Bottle and feed to a Froggee.

Lavender Planter (Level 23)

Plant a Lavender Seed in it.


Ocean Side Room [Magic Broom]

Location: With the Magic Broom, fly to the right of the Very Very Very Very Bottom of the Ocean. Use the Magic Wand on the pentagram door.

[ Blue Ornament ]

Use the Magic Broom to reach it on the ledge. To be put on the Christmas tree.

Fast Fish (Level 15)

Catch the really fast fish.


Froggee (Deepsea Bubble)

Dive into the water and bring Froggee a Firefly (from Forest Space or otherwise), or a Pillee.

Forest Fairy Pippi (Level 19)

Dive into the water and enter the upper door. Reach Pippi.


Mystery Creature (Level 23, Claire)

Catch in Bottle and take to attic monster.


Very (x7) Bottom of the Ocean [Deepsea Bubble]

Location: Use the Deepsea Bubble to dive into the fishing pond in Very Very Very Very Bottom of the Ocean.

Lucy Intro (Deepsea Bubble)

Enter the center room and talk to Lucy on the left.

Mystery Creature (Level 18, Wilardo)

Catch in Bottle and take to attic monster.

Undersea Kelp (Level 18)

Enter the top-left door and burn the kelp to the left.

Forest Fairy Pippi (Level 18)

Enter the left room. Reach Pippi.

Stew Monster (Level 19)

Finish the Special Stew for the Monster Cook and Bottle it (at night). Give it to the monster.


Fantasy and Sadness [Level 20]

Location: Enter the top-left door in Very (x7) Bottom of the Ocean. Go north and enter the warp.

Mystery Creature (Claire)

Fly on top of the large fish-shaped island to the north. Catch in Bottle and take to attic monster.

Froggee

Bring Froggee (enter the cave northeast of where you enter) a Firefly from nearby, or a Pillee.

[ Yellow Ornament ]

Enter the southeast cave and talk to the gingerbread man. To be put on the Christmas tree.

Flower Fairy Poppi

Reach the large fish-shaped island to the north by flying or going through the northeast cave. Enter the left cave entrance, and turn on the monitor.


Gerbera Planter (Level 22)

Plant a Gerbera Seed in it.


Herbarium [Level 22]

Location: Check the tube that appears in the top-right of Forest Space. Can also be accessed through a new cave entrance in Fantasy and Sadness.

Mystery Creature (Claire)

Catch in Bottle and take to attic monster.

Lavender Planter

In the room with Monster Sophia. Plant a Lavender Seed in it.

Froggee (Sirius)

Dive into the water in the top-left room. Defeat the red demons using Sirius. Bring Froggee a Firefly (from Forest Space or otherwise), or a Pillee.

Forest Fairy Pippi (Sirius)

Enter the middle-left door. Reach Pippi; you need to be Sirius to defeat the demons in the way.

Stew Monster (Level 23)

Finish the Special Stew for the Monster Cook and Bottle it (at night). Give it to the monster through the top-left door.

Miscellaneous

After each scenario in Witch's Heart (except for the "common bad ending"), a flashback story unlocks in the room between Zizel and Lime's shops. Portraits also appear there for each character whose scenario you do, plus their "associated demon" (and a Claire one for the bad ending). Bonus Stage has no flashbacks there, but the portraits update after completion.

You can choose to do Ashe and Wilardo's scenarios in either order. After completing those, as well as the common bad ending, Sirius's will be unlocked. After Sirius's, Noel's will be unlocked.


At the end of each scenario, Story Points are converted to Rainbow Crystals at a rate of 10 for one crystal. You generally get Story Points from the following things:

  • Answering questions correctly during scenes.
  • Finding optional plot-related things.
  • Choosing "let's talk" with people at certain times.
  • Playing any kind of optional minigame.
  • Doing well in certain gameplay sequences.
  • Defeating monsters.

You can exchange Rainbow Crystals to Zizel (between scenarios) or Coco (Bonus Stage and later) for stat increases, and purchase crystals at a rate of 10,000 coins each.

The Rainbow Crystal upgrade costs vary slightly between characters.
Claire: 2 for Health, 5 for Attack, 5 for Special
Ashe: 2 for Health, 5 for Attack, 5 for Special
Wilardo: 2 for Health, 5 for Attack, 6 for Special
Sirius: 3 for Health, 6 for Attack, 3 for Special
Noel: 2 for Health, 5 for Attack, 5 for Special


You have affection stats with each character which go up by giving them gifts and doing other things. At 50 affection, you get their doll to place on Claire's bedside table, which affects characters' stats. Having it also allows you to get their photo starting in Bonus Stage.

Ashe Wilardo Sirius Noel Zizel Charlotte Lime Rouge
Deep Sea Fish (Small) 1 - - 1 1 5 3 -
Deep Sea Fish (Medium) 2 - - 1 1 5 5 -
Rubbish Pearl - - 1 2 2 - - -
Mermaid Scale 5 2 5 - 5 - - 3
Amethyst Chunk 5 2 5 - 5 - - 3
Rose Seed - 3 - 3 - - - -
Gerbera Seed - 3 - 3 - - - -
Lavender Seed - 3 - 3 - - - -
Rafflesia Seed - 3 - 3 - - - -
Mystery Fossil 5 2 5 5 3 1 - 1
Rose 3 5 3 3 3 3 1 5
Gerbera 3 5 3 3 3 5 1 -
Lavender 3 5 3 3 5 3 1 -
Rafflesia - 3 - 1 1 - 5 -
Diamond 10 10 10 10 10 10 10 10

Each time starting Ashe/Wilardo/Sirius/Noel's scenario:

+20 to that character, +10 to associated demon (Charlotte/Zizel/Lime/Rouge)

Each play of Ashe/Wilardo/Sirius/Noel/Zizel's minigame:

+3 to that character

Talking to Ashe/Wilardo (choose one) when bringing the frying pan on Day 1:

+5 to chosen character

Checking Noel's room in the common bad ending:

+5 to Noel

Answering that Zizel is a Purebred after mermaid encounter:

+5 to Zizel

Choosing Charlotte/Zizel/Lime at tea party in Sirius's scenario:

+5 to chosen character

Each play of Lime's crane game:

+2 to Lime

Each item you get from a Lime-Brand Vending Machine:

+1 to Lime


  • Claire Doll: Claire's Max HP +3
  • Ashe Doll: Ashe's Max HP +3, Special Gauge +1
  • Wilardo Doll: Wilardo's Max HP +3, Special Gauge +1
  • Sirius Doll: Sirius's Max HP +3, Special Gauge +1
  • Noel Doll: Noel's Max HP +3, Special Gauge +1
  • Zizel Doll: Claire's Max HP +3, Special Gauge +1
  • Charlotte Doll: Everyone's Max HP +3
  • Lime Doll: Everyone's Special Gauge +2
  • Rouge Doll: Everyone's Max HP +2, Special Gauge +1

Music

Below is a list of all the songs used across the games. Beware of spoilers for their usage! They can be found in the Data/Music folders, with some (mostly jingles) being in Sound.

Note that the Usage names are made up by me and are in no way official. You can mouse-over some names for specific uses (which can be much more spoilery). You can also mouse-over some filenames for original song titles (when not apparent from the filename).

All the music is from public resource sites (mostly free, some paid); they're not original songs made for the game. Do not reupload these songs elsewhere without permission from their respective creators.

Song List
Filename Usage
HauntedMansion Title Screen

Introduction
Prologue
tw006 Storybook
piano2_011 Claire
HandymansMarch Ashe's Theme
the-grown-neutral-tint The Monster
3_zon_kurau Monster Noises
 
Day 1
Sound/n12 New Day
n48 The Mansion
atmosphere Monster Encounter Sting
v6 Monsters Spotted
sento Run For It!
r2 Worry
piano2_007 Breaking Out
2007ginjukai Fantasy Space
rhythm Escape Charlotte
GameOverJingle Game Over
bgm_maoudamashii_piano11 Noel's Room
Crossroad Seeking the Truth
d9 Sirius's Theme
Sound/st002 Eyecatch Jingle
piano4_012 Wilardo's Room
f2 Want To Trade...?
Sound/game_maou
damashii_9 _jingle10
Bedtime...
 
Bad Ending
z9 Hanging Dread
z14 Dead Silent
z16 Killer in Self-Defense
k6 Credits (Bad Ending)
 
Intermission
n89 Good Times
PerituneMaterial_
Wish3_HarpOnly
Intermission Space
n58 Past Room
 
Day 1 Continued
n37 High-Low
c2 Ashe's Puzzles
c6 Flower Sorting
f3 Floor Dusting
minimal_017 Zizel's Theme
Trick_or_treat Night Attic
2011tsukioru Fishing Pond / Kaleidoscope
n124 Painting Woods
cp03 Rock, Paper, Scissors!
darksky The Tragedy Begins
n75 Dreaming of Patricia
piano_004 Claire Mellow
Movie/witch's Heart OP Opening
tw015 Scenario Select /
Boss Defeated

Ashe's Scenario
Day 2
Sound/soundlogo36 Another Side of the Story
Sound/se_maou
damashii_jingle02
Dress Up!
tw024 Breakfast Chat
Sound/ayashii Help the Demons!
Sound/birdland1 Requests Complete!
free14 Carefree Days
tw034 Claire's Sweet Dreams
free05 Cooking
Sound/soundlogo37 Cooking Complete!
piano2_002 A Show of Kindness
free0428 Cakes and Mistakes
free06 Lunchtime Talk
Clock_Hands_2 Forest Space / Stardust Sea
Bad_Luck Buffoonery
BitterStone Brash Conversation
054 Ashe Mellow
free0618 Ashe's Scenario Boss
huyukaraharuhe Tree Space
yamieyes Charlotte's Theme
 
Day 3
Folklore The Tragic Past
092 Carefree Conversation
tw014b Claire: It's Showtime!
c17 SCP vs. Wilardo
Wired_Piano_#01_ Screwing With Sirius
Sound/piano1 Ashe's Piano
tw076 Spot the Difference
TheMagicDoorOpensAtNight Charlotte's Neon Space
r7 Ghost Stories
togisuma Hangman's Tree
yorunowaltz Cinderella
comicalpizzicato The Most Important Part
tsukiyonoayatsutriningyou A True (?) Story
shizumiyukutaiyou A Grave Offense
free0509 Do You Have A Wish...
 
Day 4
death_sound2 The Sound of Death
r9 Body Discovered
DancingGrimNight Monster Mash
tokihiyoo_ Dear Diary
kaerou Enduring
r4 Puzzled Claire
free0252 Tense Situation
majo Pondering
090 Levity
081 Noel's Mystery
 
Day 5
SilenceAndSettingSail Investigation
bgm_ohoshisama Hell
bgm_ohoshisama2 Inversion
R-Romance Search Your Heart
the_Pale_of_World The Answer Revealed
LaughAndLaugh Easy As That
song_yui_siroganenokobune Credits
free0332 A Sad Conclusion
free0603 The Journey Continues
free0212 Final Results
 
Intermission
LittleWorld Patricia
Sound/jazzjingle (1) New Equipment!
CommonplaceHappiness A Soldier's Past
Mist Untimely End
sayonara The Beginning of the End

Wilardo's Scenario
Day 2
noranekonokuchibue Fossil Appraisal
m2 Idle Talk
Jelly_fish Lime-inal Spaces
077 Wilardo's Scenario Boss
 
Day 3
Wonder Noel's Fantasy
SceneryOfThatDay Kaleidoscope With...
056 Keeping It Inside
Mystic_Room_ Mystery and Past
NightSkyAndStreetlights Helpful Noel
 
Day 4
267 Invective's Space /
Deep Mystery
m-art_SweetsOrSweets Invective's Challenge
m-art_MyPlace Pursuing a Wish
modulor_006 Invective's Space Exit
PeacefulSunbeams A Quiet Moment
i72001_ake A Violent Turn
m-art_WaltzForDullahan To Kill For
m-art_Fractal Wilardo's Final Fight
m-art_Rest Glad You're Alive
m-art_Drop Wilardo's Scenario Finale
m-art_Candle Wilardo's Decision
m-art_SilverMoon Wilardo Epilogue
 
Intermission
SunsShadow Memories of Childhood
HotcakeTime Demon Party
tam-g09 Witches
karetasora Glimmer of Hope

Sirius's Scenario
Day 2
m-art_MotherInWood Very... Bottom of the Ocean
SilentSnow Christmas Space
OutOfTunePianoWaltz Pink Room
n119 Star Town
picopicomarch Forest Fairy Pippi
Monster_Rival Claire's Fight (Featuring Sirius)
 
Day 3
Wired_Piano_#02__ Sirius the Unswayed
free0467 You All Know Nothing!
boukyakunopavane Cursed Memory
MathProblem_ Sirius's Idea
ToysDance Fun With Lime
free0545 Farewell, Witch's Spawn
 
Day 4
99 A Game of Tag
FromFallingLeavesToSnowflakes Just TELL Me!!!
ThousandViews Dorothy's Secret
Go Showdown
m-art_ITSUKUSIMINOKIMI Show of Courage
free0474 Sirius's Fight
LullabyForTheWerewolf Saved
free0242 Demon Meddling
hosibosinosoko Tears of a Monster
silent_rose Don't Cry...
TranquilViews-Tower Contemplation
 
Intermission
ToAWorldOfFantasy After the End of Everything
MechanicalBall Magic Broom

Noel's Scenario
Day 2
Immorality Rouge's World
free0354 Wine Tower
m-art_MeltyRose Rouge's Theme
i76006_kaze_fuwari Chatting With Noel
FaintCrush Seeing Stars
 
Day 3
koto Something I Shouldn't Forget
PallidMoonlight Shadowy Confrontation
 
Day 4
n3 Questioning Noel
ministryofrock The Most Suspicious
 
Day 5
m-art_StonePavement Demonic Dialogue
m-art_PetitMagie Run For Her Life
m-art_Shine A Push From Rouge
PerituneMaterial_
Piano_Melancholy3
Resolve
tsukinokobune Moon Boat
piano4_013 Tell Me Anything
PerituneMaterial_
Piano_Melancholy2
Everything I Wanted
SeaBreeze Prepared for the End
Lovin'you When Morning Comes
Paranoia The Mystery Killer
Dark_Legends True Despair
song_mary_luna_ Credits (Noel's Scenario)
free0201 In Vain
 
Intermission
TimeBombWorld A Waste of a Bet

Bonus Stage
m-art_Elf Bonus Stage Title
 
Day 1
SavePointyBGM Deepsea Bubble
i75010_hisomuikiwo_ Enter the Bonus Stage
m-art_CheshireCat Undersea Shop
VaseHome Sweet Days
Pumpkin_march Look Who's Here!
i72008_momoiro_cherry Story-Lime!
CloudPearl One Last Chance
Movie/whbsop Bonus Stage Opening
 
Day 2
Sound/se_maou
damashii_jingle01
The Story Begins
tsukinohikari Fiona's Once-Home
gairotounoakari Princely Peace
DreamLonging Claire's Tears
PerituneMaterial_Memories5 Noel's Torment
sakura2006 Caring for the Frail
VioletGarden_-Recollection- Escape Without Me
TravelerOfTime Happy This Time
MoonWaltz Escape With Me
free0419 Defend the Mansion!
m-art_Intrigue I'll Make An Exception
BlackDroplet I Am A Witch
VariationsForGame2-
PeacefulSea
You're Not Lady Dorothy
Spiderwort Because of This...
ClockLibrary Think It Over
 
Day 3
TheLine-OldForestCabin Wilardo's Youth
VariationsForGame2-
IntermediateTown
Picking Flowers
m-art_RedBrick Why Flowers?
m-art_Korpokkur Pleasant Bumbling
im_soranosakana Wilardo, My Son
m-art_Craftsman Flower Cavern
free0549 Unexpected Reunion
MuscariFlower A Special Request
RemnantsOfGreen The Dark Lily
PerituneMaterial_
Shizima3_Piano
A Beautiful, Final Night
HiroakiKonegawa-Acoustic-
ALoveNamedCrystal
Years Go By
im_yuuyami Looking for Kindness
PerituneMaterial_Wonder4 The First Time
 
Day 4
TheLine-PathOfSnow A Normal, Happy Life
tutu2 All Gone Wrong
PerituneMaterial_Whisper Fantasy and Sadness
piano4_005 Soak in Sentimentality
kusaohamunousagi Still in My Memory
PerituneMaterial_Deep_Woods Out of Options
clock-hand1 Ticking Down
free0418 Beyond Saving
StoryOfAManAndADog If It Would Help
PerituneMaterial_Deep_Woods2 Hell on Earth
m-art_Betrayal Here For One Thing
20060718ougon What Wishes Are
20140913madaminu We Go Together!
SENTIVE_COSMOS Break It To Pieces
SongOfDistantDays What Will It Be?
free0352 To One Last Story
 
Intermission
free0322 Your Rightful Bonus
doll_GUGS The Bonus Roulette

Sirius's Conclusion
free0341 Sirius's Conclusion Title
 
Day 2
piano4_001 Past Memories
Movie/whsiriop Sirius's Conclusion Opening
BoxReflectingWaveringFeelings Herbarium
tw052 Claire's Fight 2 (Featuring Sirius)
ForgottenTemple Unfortunate Facts
free0458 Pulling the Strings
 
Day 3
ghosts Your Fault
free0227 Major Cleanup
m-art_Piano_etude Nostalgic Meal
free0249 In Our Hands
piano5_005 Quiet Conversation
Night_View Bar Whimsy
piano5_013 Heartless Acts
Fate The Same All Along
Tokiwokatarumono_ Troubling Truth
piano5_009 Sad Remembrance
 
Day 4
TsumiCelesta_ Switching Off
i75016_x Just Who I Expected
free0217 Protection From Danger
free0442 Enough Foolishness
Smoky_Coffin Big Bad Witch
horabgm Demonic Dream
k8 What Have I Done?
Puppet_Skeleton Candy Ascent
MagicalForest Claire, Transform!
Tokyo_night Witch's Flight
PerituneMaterial_Lost_place3 Welcome to Your Doom
PerituneMaterial_Ice_Cave Cooled Heads
free0506 Making a Stand
PerituneMaterial_Raid_FolkMetal Lime's Last Shot
tw095 No Way Out
 
Day 5
DullSpoon E106's Conclusion
ForestOfAtonement Charlotte's Regret
SadMemories One Final Role
ForgetMeNot Kindness's Reward
audiostock_181115_ed Credits (Sirius's Conclusion)
yume Wavering Resolve
free0351 Waking From Nightmare
PureFeelings Thank You For Everything

Translation Notes
(These contain spoilers for all the games that make up Witch's Heart. Only read after you've beaten them fully.)


Do you have a wish you'd be willing to kill for?