"This game ⑨s!" ~ Nintendo Power
"For humans, youkai, and even your fairy sister." ~ Famitsu
"Strange, funny, and heartrending." ~ Shigesato Itoi (on Mother 3)
• Touhou Mother is an RPG Maker 2000 game created by S-tele in collaboration with mao, ALiCE TAiL, Suama, and others. It is a fangame of the Mother series with Touhou characters. And it's very strange.
• It's an ordinary day in Gensokyo, which is to say that everyone's bored.
• Reimu and Marisa head out to visit Yuka, and while dealing with a fairy problem, they hear a loud crash.
• Nearby, they find a meteorite, an alien, and a certain boy who's wandered into their world...
• This game is continued by its sequel, Return of Touhou Mother.
(Content Severity: Mild)
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The game's engine is made for Windows only, with no native support for other platforms.
The multi-platform EasyRPG Player mimics the behavior of RM2K and RM2K3, but may not always be exact. (Make sure to treat the Data folder as the game folder, not the containing folder.) Also, for Macs, you can try a general-purpose tool like WineBottler.
Make sure to extract the game to its own folder instead of running directly from the ZIP file. If you don't do so, any saves made will be lost the next time you run the game.
If you get a DirectDraw error, right-click the EXE, go to Properties, Compatibility, and try other compatibility modes.
If the font doesn't seem correct, download and install the MS Gothic font.
RPG Maker 2000 has some inherent, unfixable control bugs ("automatically moving in a direction" or "no buttons work"). The issues often seem to involve gamepads, or getting "stuck" on an input if Shift and a Numpad key are pressed simultaneously. Thus, try fiddling with gamepads and your keyboard until it fixes. (Reinstalling the game likely won't help.)
If you get "not implemented" errors on or near startup, make sure you have a working sound device (speakers/headphones). It can also occur mid-game if your system doesn't like a particular MP3, in which case, try to delete or replace the file in Music.
You may get "RPG Maker 2000/2003 RTP is not installed" or missing file errors on startup. This can happen if the path contains special symbols, causing files (including RPG_RT.ini) to not be found. Try moving the game folder somewhere without any special symbols in the path.
• MIDI Soundtrack
(Note that the names are based on filenames; the official soundtrack below has different names for most of them.)
• Disc 1
01 - Time's Passage - ALiCE TAiL
02 - A sacred lot - mao
03 - Batman Twist - mao
04 - Porky's Theme - Suama
05 - Mother 2 Battle Theme - mao
06 - Mother Battle Theme - mao
07 - Strong One - mao
08 - Kraken of the Sea - ALiCE TAiL
09 - Isn't This Such a Utopia?! - mao
10 - Snowwoman - mao
11 - Reverie of Dimension - mao
12 - Twilight Magician - mao
13 - More Dry Guys - mao
14 - Fly Above Hatoyama at Night - mao
15 - Voyager 1969, SaGa 3 Style - mao
16 - Cavernous Lullaby - ALiCE TAiL
17 - Girl-In-Love Hustle - mao
18 - Soul Blacker than Night - mao
19 - Zombeat (mao+) - mao
20 - Reincarnation - mao
21 - Legendary Illusion - mao
22 - Vessel of Stars ~ Casket of Starman - ALiCE TAiL
23 - Theme of Moriya Warrior Sanae Kotian - ALiCE TAiL
24 - Windsong - mao
25 - Ancient Battlefield Showdown ~ Suwa Last Battle - mao
26 - Broken Moon - ALiCE TAiL
27 - Illusionary Emperor - mao
28 - Volcano! Inferno! - mao
29 - Satori Maiden ~ PK LOVE - ALiCE TAiL
30 - Demystify Feast - mao
31 - Taraf for Dead Princess - mao
32 - Sleeping Terror - ALiCE TAiL
33 - Vanishing Dream ~ Lost Dream - ALiCE TAiL
34 - First Memories - mao
35 - Eternal Shrine Maiden - ALiCE TAiL
36 - Why I Believe in You - mao
37 - Other-Mother - Runaway Meets DCMC - mao
• Disc 2
01 - Theme of DCMC - Another Live - mao
02 - All That I Needed - ALiCE TAiL
03 - Fallin' What? - mao
04 - Professor's Theme - mao
05 - Coffee Break - Suama
06 - Awakening - mao
07 - Level Up - mao
08 - Swift Battle - ALiCE TAiL
09 - The Groun-di is Yellow - ALiCE TAiL
10 - Company Budget Fourth Movement - Suama
11 - Yuu-Gi-Oni - mao
12 - Touhou Mecheye - ALiCE TAiL
13 - Spebattle Fight! - ALiCE TAiL
14 - Pigrock - ALiCE TAiL
15 - Porky's Porkies - Sound Stone 2 Version - mao
16 - Alicemoon - ALiCE TAiL
17 - Natural Killer Cyborg - mao
18 - Ultimate Truth, Famicom Style - mao
19 - Flawless Clothing of the Celestials - mao
20 - Wonderful Heaven - mao
21 - Bhava-agra As Seen Through a Child's Mind - mao
22 - Disappear!! - mao
23 - giygas - mao
24 - Awful Ancient Land - mao
25 - Battle Against Gensokyo - ALiCE TAiL
26 - First Memories, Original Mother Style - mao
27 - Because We Love You - mao
28 - All That I Needed (Chaos-Live) - ALiCE TAiL
29 - Flower of Japan - mao
30 - The Gensokyo the Gods Loved - ALiCE TAiL
31 - Touhou Seiboroku Curtain Call - mao
32 - Touhou Seiboroku ~Memorial Melodies~ - ALiCE TAiL
33 - The End is Beginning - ALiCE TAiL
• Omakeine (Extra Tracks)
• From ALiCE TAiL
Grimoire of Alice
Disappear!! (ATS Mix)
Night-Long Tenda Feast
Cirno, Out to Sea
Pigrock 2 ~ Flandre's Revenge
Mistress Mima's Master Spark (Game Version)
Mistress Mima's Master Spark
It's a Monster House!!
The Ground is Yellow (Retake)
Vanishing Dream ~ Lost Dream (Retake)
Vessel of Stars (ATs Mix)
Eternal Shrine Maiden (Retake)
Sleeping Terror (Retake)
Broken Moon (Retake)
• From mao
Monkey's Monkey Love Song
Holly Lolly Mountain
Reincarnation for FM
Taraf for Dead Princess Long Version
Tragic Reconstruction Boss Arrange
Illusionary Emperor for FM
Looking for Dropped Pickles
• From Suama
My Eight Melodies
Memory of Mother
End of the Ending
• Final Script
This is a script of all dialogue from the latest translation. It also includes Yuka's smashes and Battle Memory descriptions (some by mao, but many written by me).
• A "Video Saves" folder is included in the download. These saves are at the start of each video, or at least to the nearest save point. RPG Maker only has 15 save slots, so you'll have to rename 16 and up.
The saves were made by running through the game in my self-created "easy mode" where enemies die instantly. Initially, I "fought" almost every enemy I saw, but got lazier about that later. This process may or may not have resulted in decent levels.
• Oh, about the graphics. Shortly before S posted the finale, someone on the BBS asked S permission to redo the character sprites. S said that was okay even if he wasn't going to use them, so they went ahead and did it. And to be honest, they look a lot better than the originals.
Much later, MikoSpark and Shadow443 redid a large portion of the enemy graphics. Why am I telling you this? Because I decided to make both of these improved graphic sets the defaults. (The originals are included for posterity, though; check GraphicsReadme for instructions on using them.)
• Frequently Asked Questions
• What are the controls?
Z / Enter: Confirm
X / Insert: Cancel/Open Menu
Arrow Keys: Move
F12: Return to Title
F4: Toggle Fullscreen/Window
F5: Screen Enlarge/Shrink
• Do gamepads work?
Yes, gamepads can be used. It only uses a few buttons, so there should be no problem with that.
• What's the difference between difficulties?
Just like Touhou, it goes from Easy, the easiest, to Lunatic, the impossible-est. Higher difficulties will make the enemies stronger. Obviously. It also speeds up the HP roll. The difficulty in the videos is Normal. On difficulties Hard and above, you'll get Subweapons around the middle of the game.
• I'm stuck.
Reload a previous save. You should save at all opportunities. Oh, and you shouldn't save in just one slot, either.
You might have a lot of trouble going through the poison in Muenzuka. There isn't anywhere to buy items in Muenzuka, and the poison will quickly drain your HP. Make sure you're ready with lots of items in reserve before you go there.
• I can't beat those "di" guys.
That's okay. It's to be expected. Only by the endgame should you be able to beat them.
• Eientei sucks.
That's even less of a question than any of those above, but, yes. It kinda does. Here's a map.
Letters signify connected doors. EN is where you start. Both EN and EX lead back to Reisen. DC is the Death Crimson room. GS is the Guilloscreen enemy. K1 and K2 are linked normally, but the "arrow-K1" door is a one-way warp to to K1, which is weird and possibly a mistake.