NOTES I've translated "detteiu," the sound of getting on Yoshi, often used as a term of derision for him, as "horse." You're welcome, raocow. (Incidentally, "detteiu" seems to originate from an ASCII art of Yoshi, although it's now a pretty general Japanese Mario thing, not just 2ch.) A couple textboxes where Yoshi talks have all his sentences end with "tteiu," which is kinda sorta vaguely clever in Japanese, but all I could really do in English is make it "'shi." That's pretty dumb, so I just put "[Yoshi]" before all such messages. Intro: The scene is set, not like it really matters, on a phenomenally restless island, where we find you-know-who is missing again. Sigh, guess Bowser's at it AGAIN... Yoshi's House: Yoshi's House Box: Gone to give Bowser a piece of my mind. Welp, uh, should be back soon. - Some Horse Box (with Yoshi): There are certain stages that, when beaten, form a split in the path. Oh, man... decisions, decisions! 1-1: Verdant Avenue Yoshi message: You've got some nerve to show your mug, Boon! Don't just DROP me like I'm worthless! You're just being plain CRUEL! Try throwing YOURSELF down a hole sometime! See how THAT feels! 1-2 (Red): Slippery Spot No boxes. Yellow Switch: Run! Jump! Yellow Switch! Box at the start: [Yoshi] Rumor Has It: "Being little Boon is recommended! You CAN ride on your green donkey, I guess, but getting off him would be better! Try to jump at the very ends of the platforms!" Switch message: The power of the switch you pressed has turned [dotted] into [solid]. Your sins have also been forgiven. 1-3: Don't Get Careless, OR ELSE! Box at the start: - Notice - Every single pipe in this stage will take you back to the start. Don't get careless this early on! 1-4: Nameless Path No boxes. 1-5: Horse Feeding Pen Box near the start: [Yoshi] Just a note about meals, time, and mealtime... If I don't get anything to eat, you're gonna run out of time! You gotta show me some gratitude from time to time! 1-Castle: Submerged Trick Castle 2 Castle message: Finally... have I done it...? It's been a long, tough journey, now that I think back on it... So thought Boon, hoping he could get back home soon. 2-1 (Red): Speed-Up Sea Box at the start: Underwater stages are missing something... ...That something is SPEED!! As such, you will swim at double speed here. The Rip van Fish are a bit faster, too. So make sure to watch out for him. [Note: AA Rip van Fish is named "Saturday!" For some reason.] Box after pipe to the key path: ~ Warning ~ Soon, you're going to find that your speed is especially abnormal. So much so that the pressure of running into walls could very well kill you. If you find this impossible, please take the pipe back. Huh? This room's too slow? But it's just the usual! World 2 Storehouse: Item House No boxes. 2-2: No Music, No Life Box at the start: There will be no music. (NO MUSIC) In addition, there will be no powerups. (NO LIFE) < Take the right path from No Music, No Life first. > 2-3a: Chuck Playpen [AA Chucks are called "Yaruo."] Box at the start: Chuck Playpen ahead. If you really need to go through, be careful. 2-Ghost House: Endurance Box at start: Why yes, this IS a haunted mansion! And the thing about it is... Well, it's actually a bit of a maze! I hope you're not tired of these! Second box at start: I'm not tired of it, really... But if I see THAT one more time, I'll... ARGH!! I don't have time for this... 2-4a: Cross the Ramparts No boxes. < After that, go back and take the left path from No Music, No Life. > 2-3b (Red): Sticky Icky Springs Box at the start: What are these springs made of, you ask? Pure revenge for all the times you've left behind what's-his-face-shi. Trying to walk on sticky things really sucks. Hidden area right of the midpoint: - Secret Hint - Take this P-Switch along to the very end! Be brave! If you fall, use a feather to do so with style! Oh, and... You can grab onto this grass! Green Switch: What an Annoying Switch Palace! Box at the start: When making an annoying stage, you need the three U's. The first is "unreasonable!" The second is "unhappy!" And the third is making the player "upset!" Got it? Those are the three melancholy U's. Switch message: [Dotted] Kukukukukuku. [Solid] [...But actually, they might be arrows or less-than signs.] 2-4b: Restless Green Hill No boxes. 2-5 (Red): Onward with Blue Mole 2 [The AA version is called Star Platinum.] Box at the start: This guy is a good guy. He'll beat up enemies for you. Left and Right change direction. X stops. And this time, you can use Up to jump. Also, if you press Start on the second controller, you can control him with that. Second box at the start: - Warning - He's not fond of shells and the like. If you press Up while Boon's riding him, he'll jump, but Boon will fall. World 2 House: Nonsense! Left box: See those upside-down !-blocks in front of you? Pressing the switch of the same color will make them disappear. Right box: Does beating those stages with an [R] in them do anything, I wonder? There's one in every world except the first. 2-6: Luigi the Pest Box at the start: Luigi: Hey, you should let me play. Boon: Hey, you should try shutting up! Luigi: Why, you...! If that's how you'll treat me... World 2-EX: [R] Green Paradise Message at the boss: - Hint - The blue Luikoopas were recently demoted. They're very irritable as a result, so they'll kick any blocks they see. Make good use of them! 2-Castle: Morton's Teetering Tower Hidden room: Boon! What are YOU doing here?! You're in the great Morton's warehouse of valuables! Don't just come in as you please... I mean, geez... Prepare yourself! Castle message: Oh geez, the tower collapsed with a light kick...? How was I supposed to know it was so poorly constructed? No one told me... I don't want to have to pay for this... I'd better get out of here... 3-1 (Red): Ju-Sea Box by the P-Switch: Ehhh?! Whaddya want from me? Key? I don't know about anything of the sort! But, if I had to tell you something, I'd probably tell you to take this switch and try it out someplace else...? Box on the way to the key: If you're here, then you must be after the key. Well, if it's the key you're after, it's through that pipe over there. Of course, you're not getting in unless you "have" a certain something... < Do the level outside the forest first. > 3-2: Paratroopa Road No boxes. < Go inside the forest from the Ju-Sea entrance. > 3-3 (Red): I Choose You!! Message at the start: Welcome to the world of Pokémon! My name is Oak. People call me the Pokémon Professor. This world is inhabited by creatures called Pokémon. It's time for you to go into the world of Pokémon! Let's go! Box at the goal: There's a cave below. Team Rocket may or may not have been there long ago... If you want to go, go ahead. If you don't, the goal's right here. Choose whichever you like!! Red Switch: Red Athletic Switch message: Piro-riro-riiin! Congrats! [Dotted] to [solid]! Saved! 3-4 (Red): Miracle of Nature No boxes. World 3-EX: [R] Honey Adventure Box at the end: Diddy: "Hey, hands off my dinner! (^w^)" 3-5 (Ghost House): Boo-Block House Left box in optional room: If you stand right on the edge, you can just barely ride on a Boo-block without taking damage, allowing you to climb diagonally upward. Repeat this over and over, and you can theoretically climb anywhere. Right box in optional room: This is just for a VIP Coin, so if you're not interested, drop down below. < Take the right path from the ghost house. > 3-6 (Cave): In the Vase No boxes. 3-Castle: Pitifully Pathetic [Just so you know, you can't do the secret exit until you have all four switches.] Box in small hidden area: There's a little area in about the same location as this in the room below. Check it out whenever you have the time. Box in the last room of the secret exit path: Prepare yourself for flight! You can slow down by lightly tapping B in midair. HAVE A GOOD FLIGHT! Castle message: My name is Boon. Disgusting otaku guard my home! Right now, I'm being locked out of my house. On the side of the road, I suddenly saw a switch. And when I saw it, I had a heart-warming feeling inside me. (Wait... that's not quite a P-Switch, is it...) Yes, it was a detonator switch. Click! Bang! "Yaaaaah, stooop!" And then I died. Sweet! lol < Take the left path from the ghost house. > 3-7: The Tree Made of Smaller Trees Box at the start: Huh? What's that about the goal? Aim for the top! Go, go! < Oh hey it's a sky world, but that's World 5, so go into the pipe after the castle instead. Stick to the levels on the upper cliff of the lava cave first. > 4-1 (Red): Crimson Hot Spring Box near the start: This hot spring is great! Buuut... it's a little lukewarm. Heh heh. Box around the middle: This hot spring is kinda lukewarm... ..... I lied. It's actually hot. 4-2: Koopa Chaser 2 [AA Koopas are called Jien.] Box at the start: To follow the Koopa above, do the charitable thing and create a path for him in the places he can't go on. Oh, and make sure he doesn't go off-screen, or he's a goner... Box in a secret area for the last VIP coin: - The Rules of Aviation - While flying, press the B button a bunch for a more leisurely flight. 4-3 (Red): Sweltering Cave Box near the start: Ohoho. There you are, my little Boon. This cave is so hot, you'll be slipping in sweat... But my little Boon always keeps his cool! Box near the midpoint: Ah, right, I nearly forgot. To head on forward, you need a P-switch. Fight, my little Boon! <3 - Bowser < Go down to the lower-left stage in the lava cave. > 4-4 (Red): Tri-Colored Horses Box after first room: [Yoshi] Each color of horse has their own specialty. A horse of the matching color awaits in each pipe. Box above midpoint: [Yoshi] A hint for people seeking a P-switch. Small Boon... Shell... And there's an important thing or two you have to do first... < And then the lower-right of the lava cave. > 4-5 (Ghost House): Aggressive Robbery Box at the end: ???: "Yaaaaah!! T-THIEF!!!" Box in the bathtub: Chuck: "Gyaaaaahhh!! Boon, you pervert!!" < Go to the islands from the lower-left cave pipe. > World 4-EX: [R] DiRE, DiRE DoCKs [Or however you want to write that weirdly.] No boxes. < Go to the islands from the upper-right cave pipe. > 4-6 (Fortress): Astounding Attractions Box at start: Welcome! Our first attraction is the Wall Labyrinth! Even if you don't do so well, don't give up! Box at midpoint: So how was it? Oh, but you're not done yet! Second, we have the Crusher Wall! Do your best, don't get smashed. < And finally, go to the islands from the lower-right cave pipe. > 4-7: Swim, Swim... Glub, Glub... Box at start: - Advice - Please don't jump into the water when the tide is low! You'll get pulled under and eaten by the fish! [AA Cheep Cheeps are called "Naoru Yo!", or "Get Well!"] Box around the middle: There's a sunken ship just ahead. If any ghosts appear, you definitely shouldn't get any closer! 4-8: Dolphin Super Express [AA dolphins are called "Aramaki Scaltinof."] Box at the top: Looking to collect the VIP Coins? Well, then, dive under the goalpost. 4-Castle: Larry's Screwy Castle Box at the end of the SMB castle: Ahead be SMW. Box in front of a bunch of spikes: Beyond this point is Spiky Hell. Try your might! Jump on the enemies with a proper rhythm. Onward, to the abode of the magnificent Larry! Castle message: woa lolol teh castle turnd nto fierworx lolololol tihs is so epic lololololololololololololol kabooooom lolololololololololololololol ...I'm not sure what came over me there... World 4 Storehouse: Nonsense! Left box: Beware; you can't go to World 5 from World 4. But if you've beaten absolutely every stage so far, you've been there already, right? (^w^ ) Right box: In the ENDURANCE stage, you can take a shortcut by using a cape to float down to the left at the start. Doing this, you can save anytime! 6-1: Livin' On the Deck No boxes. < Since you skipped World 5 (which leads to 6-2), backtrack to the World 3 forest and take the vine from The Tree Made of Smaller Trees to reach World 5 in the sky. > 5-1: Blue Sky Athletic [This was the name of a Rainbow Ride star in SM64, changed to "Tricky Triangles" for the English version. Obviously not appropriate here.] No boxes. 5-2: In the Clouds? Message from a tsundere old man: ^w^: "?" 0^0: "Oh, Boon! Save me!" ^w^: "How 'bout no." 0^0: "I'll give you the goal orb." ^w^: "..." 0^0: "Hurry up and save me!" Box below another, underwater tsundere old man: 0^0: "Oh, it's Boon." ^w^: "?" 0^0: "You wanna beat this level?" ^w^: "!" 0^0: "Have you tried riding the waves with the switches Off?" 5-3 (Red): Mountain Climbing Box by the regular goal orb: The summit is ahead. There's a key there. If you intend to continue climbing, watch your step. The ground up there is frozen over. Box at the summit: What a filthy moon... 5-4 (Ghost House): Frozen Ghost House Box in front of frozen goal: Inconceivable... The goal is frozen over... If I can't find another goal, then... 5-5: On Flowing Clouds No boxes. World 5-EX: [R] Bullet Hill Box at start: Bowser "I've put my entire military budget into importing the best bullets from all over the world. Now get a taste of my power!" Bonus stage message: Collect the VIP Coins! Message in Bullet Bill section: - Controlling Bullet Bill - Collect the VIP Coins! Use the D-Pad to move. Press A to fire bullets. If you touch anything at all, you're out. [AA Bullet Bills are called... just "( ^^)", apparently.] 5-6: It's All Systematic Box at the start: It's all systematic. The possible goals are evident if you follow two simple rules. - Don't be fooled by appearances - Use lots of money Make sure you don't get cold! [Uhhh... thanks?] 5-7 (Ghost House): Splattermountain No boxes. 5-8: Girlfriend of Mass Destruction Box at start: I'm sorry, Shu... It's not you, it's me... I've... changed... Box near the end: I want chicken! Blue Switch: Super Malice World Box around the middle: The lower door's path is filled to the brim with jerk moves from the creator. I recommend the less dangerous upper path. Switch message: - Thank You For Your Efforts - The switch you pressed has brought about the tiniest bit of good in this world. 5-9 (Fortress): Confounding Magnets Box at the start: Boon is of North polarity. If you get stuck onto the bottom of something, press Down to detach. 5-Castle: Maze Castle 2 ~ vs. Roy Box at start: teh maen labryinth is bakc 4 moar!!!11 tihs tiem it iz EVNE MOAR COMPLEXX. so gud luck!!!11 Box in secret area of switch room: ( ^w^) Here's a hint! (^w^ ) Whenever you get Yoshi, ask yourself: To keep, or to leap? That is the question. Castle message: ... My brain is tired... Better forget that confusing nonsense and hurry on... 5-10: Riskydiving Left box at start: Due to time and budget constraints, you couldn't get a parachute. Oh well! Hints: - The recommended path is left, straight, right. - When you see a ! made of coins, find a feather and land on the pipe. Right box at start: - Advanced Advice - Those collecting VIP Coins should follow the trail of the blue coins. Coin message near the end: SPIKEBALLS < The top row of World 6. > 6-2: I Want To Go Back Message at the start: "I want to go back to that good old time..." If that was your wish, consider it granted. The Koopas and their families have put their all into the recreation. So don't tell them it doesn't look quite right! Box in Ice Land section: To make this stage just as old as the original one, your newfangled fireballs won't have any effect on the ice. So just be aware of that. 6-3 (Red): Dragons of Fire and Soul Box before the pipes: - For the Unsatisfied - If you've pressed the green switch, head right for some even more difficult danmaku. Enjoy. (The key's there.) 6-4 (Ghost House): Dark Switch Tunnel No boxes. 6-5 (Red): Masochistic Disco Shells Box above some green switch blocks: - To the Particularly Masochistic - If you hit blocks with your head, you might just find something good. < The middle row of World 6. > 6-6 (Cave): Life is Money Box at the start: From here on, your coins will steadily decrease. When you run out of coins, you're dead. By the way, we're limiting your coins. Hope you can deal starting with just these 20. Box in secret area: Hit it and hit it, but the coins never stop coming out... We've perfected the dream block!! Where is it? Take this switch to the bright blue blocks! Just make sure you don't hit it too much! 6-7: Super Flying Horse Box at the start: - When Horses Fly! - Jump far along the coins! If you press A at the end of the the coins, you can fly while still riding me! Afterward, you can do a nosedive by alternating left and right just right... Repeat it until you get the timing down! Box in the middle: [Yoshi] If you fall from here on, you're dead! Landing on enemies will stop your nosedive. But if you're holding B, you can fly really high! Also, no flying with a blue Yoshi! And no trying to just brute-force it! < And then to the bottom-middle stage. > 6-8 (Red): Four Seasons Box near the start: Bullet Bills fire out from the purple ! blocks. So look both ways before crossing their path. Also, not that it really matters, but if you haven't pressed all the switches, you may regret it. Box in the underwater section: Did you know that...? If you've pressed all the switches, you can enter the pipe at the beginning of the stage for a stupid-easy secret exit! 6-9 (Red): Cold, Cold Mountain Box at the end: Go down below for a snowball WAR! (^V^) (Key's there.) World 6-EX: [R] Melencolia's Magic Square Box after fake-out: - Point of Advice - If you die after getting the midpoint, you'll continue from around here. 6-9 (Ghost House): The Greed Box at the start: One shall collect all the coins! 6-10 (Red): Icy Lake Box before pipe to midpoint: This may be a bit late, but it seems there's a shortcut from the start to the midpoint. Box before secret exit route: !! NOTICE !! - No more spin jumping from here on. - The Bullet Bill at the bottom is invincible. - The water is frozen when the switches are On. - But you only have to the count of 5 for them to stay On. - But there's a key here. 7-1: Catastrophe Castle message: ( ^w^) "And boom goes the castle! Sucks to be Wendy! All that's left is to destroy the last castle!" And so Boon started running to Bowser's Castle. HOWEVER... < Take the left path from Catastrophe. > 7-2a: Lava-Dolphin Fortress Box at the start: A bothersome ghost settled down in our home recently. Hey, you don't look very busy. Go bust him! Box before the boss: !!! BOON BEWARE, YOU MUST BE PREPARED !!! And don'tcha get impatient! 7-3a: Poing! Screech! Bang! Box at the start: Pay no mind to irregularities in the space-time continuum. Box at the midpoint: If you think you can do it... THEN GIVE IT A TRY! 7-4a: Little Reznors Lost [AA Reznors are called Zonu.] Box near the start: Month O, Day X What the hell! That jerk Boon stuck his finger up my butt! I felt so awful, I unconsciously spat out a fireball. Box in the room with the rails: Month X, Day O Ignite the non-functioning flamethrowers! And try not to get burnt when they suddenly spout fire! < Take the right path from Catastrophe. > 7-2b: They Keep... Spinning and Spinning... No boxes. 7-3b: Depressingly Drastic Box at the start: ???: "C'mon, this way! Kekekekeke..." Box before boss door: I know this is phenomenally late to mention, but what about this stage is "drastic," exactly? Even as the author, I don't have a clue! 7-4b: Sorta Totally In a Hurry No boxes. 7-5: Airship Castle message: Upon Boon's defeat of the irritating Ludwig, he found the path to Bowser's Castle blocked by a cliff. But incidentally, when he threw the castle, it hit an airship, which formed a bridge to Bowser's Castle. YAY! World 7 House (in the middle of the map): Nonsense! Left box: It happened to destroy the airship, sure, but... Really, what was this castle supposed to be for...? Right box: You may have made it this far, but aren't you forgetting a suspicious passage in some castle somewhere? No, it has nothing to do with Bowser's Castle... [It's talking about the secret exit in the World 3 castle that requires all the switches.] Bowser's Castle: Bowser's Castle Box at the midpoint: Calling all VIP Coin collectors!! If you nab all the VIP Coins ahead, there'll be something good for you. [Doing this removes the blocks by the midpoint so you have a shortcut to the boss.] Box before a door about three-quarters in: - Point of Advice - Sometimes, you may need to make use of some of your foe's own power. How very human! If you let time run out in the final part of the boss: You... You alone... shall not escape... [I think this is a reference to the final boss of Romancing SaGa 2. Wait, wasn't that last VIP?] ENEMY ROLL: NOTE: If anybody's, say, playing this game on video for the internet... I wouldn't suggest trying to read all this in-video. ENGLISH SMW / JAPANESE AA / TRANSLATION IF NECESSARY [BACKGROUND INFO] Para-Bomb / Para-Nigete~ / Para-Run-Awaaay! Para-Goomba / Para-Dokuo [Literally "Poison Man"; he's very lonesome because he hates everybody] Fishin' Lakitu / Tsuri Morara~ / Trolling Morara ["Tsuri" can mean "fishing" or "baiting" (in the sense of a deceiving thread title or the like)] Lakitu / Morara~ Spiny / Ceasar Nishiwaki / Scissor Nishiwaki Bob-omb / Nigete~ / Run Awaaay! Wiggler / Mou Koneeyo / We Ain't Comin' Back!! [Angry guys in carts being pulled by a guy on a bicycle, leaving a thread behind] Amazing Flying Hammer Brother / Daddy Cool [Tosses out invitations to his paid secret area of VIP QUALITY] Super Koopa / Mantle Jien / Caped Jien Cheep-Cheep / Naoru Yo! / Get Well! ["No matter how much we suffer... We'll eat delicious things, poop them out, and get well!"] Jumping Piranha Plant / Saitou Matanki [Apparently named after some psychologist who criticized otaku lifestyle] Volcano Lotus / Jinsei Owata / My Life Is Over Chargin' Chuck / Newsoku de Yaruo / Doing It On Newsoku! [Newsoku is 2ch's news board; he's used to explain things there] Sumo Brother / Amari Watashi o Okorasenai Hou ga Ii / You Shouldn't Make Me Angry Monty Mole / Boku wa Kamiyama Mangetsu Chan! / I Am Mangetsu Kamiyama-chan! Pokey / Spiral Unko! / Spiral Poop! Bullet Bill / Yamazaki Wataru / Wataru Yamazaki [...Apparently he's a football player?] Rex / Chotto Toorimasu Yo / Just Passin' Through... Mega Mole / Ringo Truck / Apple Truck [I think it's supposed to be Apple Juice Truck, actually] Banzai Bill / Magnum Ken H. / Banzai Ken Hirai Dino-Rhino / Ooki na Marimo / Big Marimo Dino-Torch / Chiisa na Marimo / Li'l Marimo Koopas / Jisaku Jien / Self-Made Jien ["Jisaku jien" is something like "one-man show" - as in, one guy pretending to troll himself] Spike Top / Toge Wakuwaku Tekateka / Spiked wktk [wktk = Trembling/sweating with excitement] Swoopers / Sakasa Matanki / Upside-Down Matanki Buzzy Beetle / Apam! Tama Motte Koi! / Apam! Bring Bullets! [Two helmeted guys out of ammo at war with the Germans... yeah] Blargg / Kuma~ / Beaaaaar! [AKA Pedobear] Blurps / Marine Jien Urchin / Dai-chan [Apparently based on a baseball player, Daisuke Yamashita] Porcu-Puffer / King Kawaisosu [Name based on "kawaisou," pitiful, with a -su for flavor.] Rin Van Fish / Doyoubi / Saturday [Seems to just be a guy running around, happy that it's Saturday] Torpedo Ted / Kakukazoku / Nuclear Family [This translates literally; like, there's an AA of several of them sitting around a table for dinner] "Boo" Buddies / Ghost Morara~ Fishin' Boo / Acchi Minna / Don't Look Away! [Said from the viewer to Acchi] The Big "Boo" / tanasinn's Avatar Podoboo / Youkan Man / Jellyman Eeries / Obake Mona / Ghost Mona~ Li'l Sparky / Saitama Dry Bones / Chahan Tsukuru Yo! / Gonna Make Fried Rice! Bony Beetle / Kocchi Minna / Don't Look At Me! [Said from the viewer to Kocchi] Hothead / Dekai Saitama / Big Saitama Thwomp / Aramaki Scaltinof Thwimp / Boom-kun Bowser Statue / Newsoku de Yaranaio / Don't Do This On Newsoku! [The opposite of Yaruo, used to explain "don't"s] Magikoopa / Georges Nagaoka [Swings arm, chanting "boobies!"; used to fill "I'll post boobs if this hits 1000 posts!" threads] Fishbone / Marara~ Reznor / Zonu Mechakoopas / Borojoa [Typo'd name of a 2ch user with a weird way of speaking...?] Ninji / Chinpoppo Bowser / Deban no Nai Daddy Cool / Daddy Cool, Who Did Not Make An Appearance And speaking of not making an appearance, not in the credits: Blue Mole / Fullbokko Star Platinum / Beatdown Star Platinum Final screen: This thread has hit 1000 posts. And may the next, too... be VIP QUALITY! YAHOOOOOOOOOO! That is VIP QUALITY! < If you haven't yet, do the secret exit in the World 3 castle since you have all the switches. This unlocks a new level in World 1 in the water. > 1-6: Wrecked Ship Box at the start: - WARNING - As there's currently a power failure due to damaged wiring, please keep away from the water. Box in underwater room: Kekeh... I'll tell you something. There's a "thing" on this ship. And if you find that "thing," you're gonna wanna run. ...Kekeh. < Then go to the Star World from the warp in World 6. > Star-1: Podul's Thousand Nights No boxes. Star-2: Four-Corner Castle Intro message: So you've dared to come this far. You're always such a pain, in everything I do. This is an act of unforgivable treason. With my <>, I believe the time has come for I, Bowser, to enact punishment for your sins. And preferably, you will . The choices you get when you die: Retry / Retire Star-3: MY Stage Box at the start: This stage is full of ? goal orbs. So while you can get the goal anytime, there's also a special goal way at the very end. Star-4: 100-Point Illusion Box near the start: The VIP Coins in this stage look like regular coins. But if you switch this Off, they'll turn red. Star-5: Absurd Athletic 2 No boxes. Star-6: MARIO GENERATION Message in the background of the final area: Thank you very much for playing VIP Mario 5! This map is the end of the stage. We encourage you to please try beating all the stages. ..... If you like, you can collect all the VIP Coins, for completion's sake... No, it's fine. I know it's a lot of trouble to go through. But, good luck to those that do! >.< If you wait a while: *sparkle!* If you wait for time to run out: Don't be ridiculous... Star-7: Area 42 (The music is an original song called "∞A Great Game of Chase∞".) Box at the crosswalk area: Why did the dead baby cross the road? Because it was stapled to the chicken. This is truth. tanasinn is truth.