▼Statistics |
HP | You faint when it hits 0. | ATK | Affects the power of attacks. |
SP | Points consumed to use skills. | DEF | Reduces damage taken. |
SPH | SP recovered by Guard/victory. | HEAL | Affects recovery from skills and SPH. |
LP | Lose 1 on faint. At 0, you're out. | QUI | Determines acting order. |
▼Status Effects |
Status effects have depths. The higher the depth, the more severe they are. | |
![]() | At turn end, lose HP relative to depth |
![]() | QUI down, Depth x 5% chance of immobilization |
![]() | ATK down, Depth x 5% chance of immobilization |
![]() | Completely blocks one attack. (No depth, can't stack) |
![]() ![]() ![]() ![]() | Increases/decreases the respective stat (No depth effects) |
▼Equipment |
This story has no levels or experience points. Equipping items is your sole means of learning skills and increasing stats. All the following items can be equipped. | |
![]() | Consumed on use (cannot use when equipped). [Priority] consumables will be used before any other actions. |
![]() | Adds an attack skill when equipped. |
![]() | Adds an attack skill when equipped. With [Long] range, damage will not decrease when in the back row. |
![]() | Adds a passive skill when equipped (only some armor). |
![]() | Adds a support skill when equipped. |
![]() | Can be used as synthesis material. |
▼Synthesis |
You can combine materials to make new items. You need one "magic stone," and the quality of the magic stone determines the number of materials you can use. ![]() If you don't need to use the maximum number of materials allowed, select the last material you want and press Shift. This will let you begin synthesis using those materials (displayed on the left) only. | |
![]() | Synthesize a consumable item. |
![]() | Synthesize a weapon (short or long range). |
![]() | Synthesize armor (body armor/accessory). |
![]() | Break an item down to base materials. |
![]() | Create another of an item you've made before. |
▼Servants |
By using Marta's Marionette skill, you can summon defeated undead during battle to fight for you. To summon undead, you must first set up an order in the Serve menu. The undead you select as number 1 will be auto-summoned at battle start (-1 LP). ![]() - Defeating undead adds them to your stock. When summoned, your stock lowers. You cannot summon undead which are out of stock. - You can have a maximum of two undead on your side at a time. Undead past two will not be summoned until an undead is defeated. - Undead have no LP and perish at battle end. |
▼Battle Position |
Press Right on the menu, and you can change the characters' positionining in battle. Select with Up and Down, and press Confirm to switch between Front and Back. ![]() Characters in the back row will not be targeted by single-member attacks until all characters in the front row have fallen. However, unless they have only long-range weapons, they do much less damage. |
▼Post-Battle Occurrences |
After Battle (Always) | Fully recover LP, ailments cured |
Victory | Recover HP and SP based on HEAL |
Fleeing | Minor loss of HP and SP |
Defeat | Bosses: Game over
Enemies: Return to last save point |
▼Helpful Things to Remember |
- Besides bosses, Flee works 100% of the time. - If a member's QUI is greater or equal to the enemy's QUI, they will always go first. - After beating a boss, the equipment you used is auto-recorded in a text file. ![]() |
▼FAQ |
Q. I can't win. A. Experiment with synthesis, look for powerful equipment combinations, use items. And if it's not a boss, run away. Not fighting can be key. Q. Recovery items and skills aren't bringing back fainted characters. A. If the target's LP is 0, they cannot be revived no matter what. Q. I can't use skills from the menu. A. Skills can only be used in battle. On the map, use consumable items. |